My Approach to Setting and Lore

Today I want to discuss my restructured and mildly revised approach to setting and lore. This will impact all roleplaying projects I create going forward, although it's been an unspoken and inconsistently followed design principle for a while.

I aim to provide enough detail to spark your imagination without overwhelming it. Some settings are enjoyable to read due to their depth, but this can make them challenging to run. My material is crafted to be used actively, not merely collected or skimmed.

It's important to clarify that the only true canon is what unfolds at your tabletop. You have the freedom to discard, replace, or expand upon the material as you see fit. While this is already understood, I want to make it explicit.

I'm committed to offering opportunities for characters to engage in activities beyond violence. Investigation and social interaction will be significant focuses, aligning with my desire to explore genres beyond fantasy.

When it comes to maps, I stand out in the hobby for my lack of obsession with them. While they have utility, they codify a singular version of the world. They also stem from the hobby's wargaming origins, and I'm keen on showcasing alternatives to violence.

These adjustments reflect my ongoing commitment to fostering a dynamic and inclusive roleplaying experience. By offering flexibility in lore interpretation, emphasizing diverse play options, and challenging tradition and conventions, I aim to empower you to explore new horizons.

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My Approach to Character Creation

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The Painful Evolution of the Logo