After Everything Ends
A grounded roleplaying scenario exploring grief through logistics, memory, and social pressure, as a young woman navigates loss, responsibility, and unresolved emotion.
Places That Break You
A system-adaptable RPG scenario about a boy navigating a harsh reform institution where power shifts constantly. Explore survival, identity, and pressure.
A Return to DriveThruRPG… Sort of
Select titles are being re-added to the DriveThruRPG page, no more than 2 or 3 per week.
City of Code and Spirits
A system-adaptable RPG scenario where digital systems and supernatural forces collide in a city under strain, forcing characters to navigate identity, control, and escalating instability.
Ron Edwards’ War Stories, Revisited
How modern tools, crowdfunding, and digital platforms have made self-publishing the dominant path for RPG designers seeking control and ownership.
Turn Off the Screen and Play the Game
Skip the videos. Reading the rulebook builds stronger RPG groups, sharper understanding, and a more collaborative play experience than watching others play.
Behind the Curtain of Giants
A system-adaptable RPG scenario about a research facility studying entities beyond perception. Explore containment, unstable data, and escalating tension as observation turns into risk.
The Calm Before Contact
A system-adaptable RPG scenario where an envoy navigates fragile diplomacy under pressure from an approaching external force. Explore tension, communication breakdowns, and first contact uncertainty.
Guarded Ground
A system-adaptable RPG scenario where a woman under threat and her protector navigate shifting danger, control, and trust. Every decision carries risk as safety, autonomy, and attachment collide.
A Debt to the Dead
A system-adaptable roleplaying scenario about a young woman bound to an otherworldly power. Navigate obligation, risk, and shifting alliances as factions compete to control, sever, or exploit the bond.
Across the Ocean Line
Navigate elite social circles shaped by wealth, reputation, and shifting alliances. Across the Ocean Line presents a system-adaptable RPG scenario built on pressure, access, and consequence.
Spellpoint Codex: Forcing Apples to Be Oranges
How to take a cool idea and accidentally break an entire system. Includes a PDF attachment of the Spellpoint Codex. Up now on Patreon for paid members.
Knowing It Still Hurts
A system-adaptable roleplaying scenario focused on missing persons cases, community pressure, and unresolved grief. Investigate disappearances, navigate conflicting accounts, and decide what truths to uncover or leave buried.
The House They Named
Marianne Petit returns to the town she left behind and steps back into a life that never stopped defining her. The house she inherits sits at the center of a story the town keeps telling, one that shifts in detail but never in intent. Neighbors watch, repeat, and revise what they believe about her, pressing those ideas onto her children until every action feeds the narrative. Inside the house, disturbances unsettle and expose, while outside, gossip, authority, and memory close in from every direction. Every choice Marianne makes reshapes how the town responds, tightening its hold or opening a brief space to push back, as identity, history, and place refuse to settle into anything stable.
Narrative Roleplaying Without Dice
If we’re going to challenge all assumptions about how roleplaying works, we have to look at the root of most rules: dice. This comes directly from wargaming and is the element that makes it a “game.” Rather than assuming things have fixed outcomes, randomness and probability are introduced under the guise of fairness. Failure, or anything other than the rationally expected outcome, is explained away after the fact, if it’s explained at all.

