Everything for the past three months has been an ongoing evaluation of what my capabilities are. I hope that I’ve made that clear. My current output has felt prolific because a) I wanted to push my limits a bit to see where my boundaries of energy and cognitive function are, and b) to have enough of a body of work on Patreon and Substack to attract subscribers.
The ongoing sequence of how stories develop and change during narrative roleplaying is called the narrative cycle. The method was created based on how stories have been told, in multiple forms, including oral traditions, written fiction, on stage, and on the screen, for millennia.
The current reality is that I can work on one thing, or one type of thing, at a time. That’s not bad, it’s just different.
Narrative play is a form of collaborative storytelling where the participants portray fictional characters. Like most stories in other media, such as books and films, it begins with an unstable situation shaped by pressure, consequences, and human interaction. Narrative roleplaying focuses on the characters’ perspectives, their decisions, the evolving relationships between them, and the ways their actions reshape the story through a constant cycle of consequences and change.

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