Knowing It Still Hurts
A system-adaptable roleplaying scenario focused on missing persons cases, community pressure, and unresolved grief. Investigate disappearances, navigate conflicting accounts, and decide what truths to uncover or leave buried.
The House They Named
Marianne Petit returns to the town she left behind and steps back into a life that never stopped defining her. The house she inherits sits at the center of a story the town keeps telling, one that shifts in detail but never in intent. Neighbors watch, repeat, and revise what they believe about her, pressing those ideas onto her children until every action feeds the narrative. Inside the house, disturbances unsettle and expose, while outside, gossip, authority, and memory close in from every direction. Every choice Marianne makes reshapes how the town responds, tightening its hold or opening a brief space to push back, as identity, history, and place refuse to settle into anything stable.
Considered Worlds
Considered Worlds is for creators who want their efforts to matter and their settings to be functional. Not minimalist and utilitarian; you can still have detail. They want details that matter. This series focuses on what can actually be used, not on how to brainstorm a mountain of largely inconsequential, trivial fiddly bits.
The first installment of Considered Worlds is now available to read, for free, on The Narrative Core Substack.
Her Name in Every Record
A woman appears across records that won’t agree. Investigate a reality shaped by attention, unstable systems, and conflicting accounts in this system-adaptable narrative roleplaying scenario.
An Object at Rest Remains at Rest
Using Narrative Play with Legacy Roleplaying Systems. Learn how to use Principia Canonica with any roleplaying system to keep situations moving through pressure, decisions, and consequences without rewriting your rules.
The Quiet Refusal of the Land
An isolated agricultural outpost begins to unravel as the land turns unpredictable. Crops fail, authority tightens control, and leaving becomes harder. A pressure-driven roleplaying scenario about survival, uncertainty, and decisions that don’t stay small.
On Advice of Counsel
A team of newspaper journalists uncovers a story of corporate corruption that leads straight to the parent company of their news agency.
Beneath the Parish Seal
A narrative roleplaying scenario where a hidden world beneath a parish begins to break through. Explore unstable boundaries, altered returnees, and decisions that reshape both worlds.
The Coin Lords Cometh
A fantasy RPG scenario where a powerful merchant guild takes over a town market, crushing local businesses through contracts, supply control, and price pressure.
Where the War Went
A system-adaptable roleplaying scenario where a soldier’s past shifts across records, witnesses, and institutions. Players navigate competing truths, unstable evidence, and decisions that define what the war becomes.
The Island of Borrowed Names
A narrative-first RPG scenario set on a contested island where stories shape power. Navigate media, archives, and politics as competing factions fight to define what’s true and what the world believes.