Historia Vampiri Expanded Edition

Sale Price: $5.00 Original Price: $10.00

A system-adaptable roleplaying sourcebook about the history of vampires that’s fully compatible with The Simple Approach system in structure and philosophy of play.

  • 130 pages. PDF and epub files included.

  • Also available at DriveThruRPG

  • Print and Kindle editions available from Amazon

A system-adaptable roleplaying sourcebook about the history of vampires that’s fully compatible with The Simple Approach system in structure and philosophy of play.

  • 130 pages. PDF and epub files included.

  • Also available at DriveThruRPG

  • Print and Kindle editions available from Amazon

Epistulae Daemonicae
Epistulae Daemonicae
Sale Price: $5.00 Original Price: $10.00

Historia Vampiri drags you into a historical horror roleplaying experience shaped by centuries of dread. Folklore breathes through every scene, turning each decision into a step closer to shadow or survival. The stories you tell grow from the same soil that gave birth to myths of revenants, blood-drinkers, and restless corpses. Every choice your group makes ties you deeper to the legacy of fear.

The vampires here don’t sparkle or vanish into harmless fantasy. They carry the weight of superstition, disease, and death. In every culture touched by the fear of the dead, you find echoes of grief, hunger, and ritual. Characters don’t just confront these figures, they become entangled in the myth, tested by predators older than memory. When the line between hunter and hunted blurs, you discover what survival costs.

Player agency drives the story. Dice resolve moments, but decisions shape the arc. Campaigns unfold around moral tests as much as physical dangers. Do you sacrifice a village to save a single life, or risk everything to protect strangers who may not thank you? Do you place faith in the priest who guides you, or fear that his prayers hide a darker truth? Every answer reshapes the tale, building consequences that echo into future sessions.

Lore grounds the play. Dracula’s shadow lingers across the page, but you also meet terrors beyond familiar fiction. The strigoi rise from Eastern Europe, the jiangshi stalk through China, and Caribbean legends whisper of soucouyants who shed their skin to hunt by night. Each figure carries cultural weight and opens new avenues for storytelling. You aren’t limited to the so-called classics. You walk a world alive with nightmares drawn from every corner of history.

Gamemasters find tools to turn folklore into living settings. You shape communities scarred by plague, wars, or superstition. You build factions who exploit fear, or heroes who guard fragile borders against the restless dead. You guide players through stories where atmosphere matters as much as danger, where every encounter grows from history and consequence.

Players step into stories with depth, choice, and uncertainty. You craft characters who endure grief, hunger, and doubt while facing supernatural terror. You carry the scars of each session forward, remembering not just victories but the questions left unresolved. Did you unleash evil when you thought you saved a soul? Did you doom your allies when you trusted the wrong hand? These doubts fuel the game as much as any monster.

Together, you weave history and imagination into one dark thread. The book gives you a framework that adapts to any ruleset, yet always carries the weight of folklore. The goal isn’t endless combat or clever mechanics. The goal is story: a narrative that feels like it belongs to the same tradition that once explained death, disease, and fear of the grave.

Once you open Historia Vampiri, the dead rise into play. Every session sharpens fear, deepens consequence, and leaves your group haunted by what waits in the dark.

Expanded Edition

This edition of Historia Vampiri adds four new chapters that widen the scope of history and belief. Each one deepens the survey of vampire folklore and offers more material for your stories.

  • Africa and the Middle East: This chapter reveals blood-drinking predators that stalk from treetops, demons that linger near tombs, and restless dead that rise to torment the living. These figures show how terror grows from ritual, fear of the grave, and the belief that no boundary can contain hunger.

  • Asia and the Pacific: Here you meet hopping corpses driven by breath, winged horrors that split themselves to hunt at night, and headless spirits that drift through villages. These legends transform ordinary nights into places of dread, teaching you that death carries more than silence into the world of the living.

  • The Americas: Trace vampire fears born in graveyards, creatures that shed their skin to hunt, and spirits that drain the essence of life. These figures turn grief into story, linking loss, hunger, and betrayal. They remind you that folklore always carries warnings as sharp as any fang.

  • Modern Belief: This chapter follows vampire legends into recent centuries, where panic spread through communities, fear shaped rituals, and popular tales grew from rumor into mass culture. The myths prove their persistence by adapting, reminding you that belief can linger even when superstition is denied.

  • Expanded Glossary: Terms associated with the new chapters have been added, and a pronunciation guide for every entry.

  • Expanded Bibliography: Reference works used for the new chapters are included, plus annotations on all entries.

These additions expand both reach and depth. You now walk through a wider world of myth, one where local fears become global patterns and modern retellings prove the legend never rests.

Navigating This Book

You hold a companion built from centuries of dread. Each chapter shows how cultures imagined the restless dead and how those fears become fuel for your table. What follows is a path through myth, belief, and story, giving you ground to build tales that echo with consequence.

  • What Is a Vampire?: You start with the essence of the vampire. This chapter explores spirits, demons, and revenants that draw life from the living. You see how each figure terrified its culture, why it persists, and how it shapes the foundation of horror.

  • Excommunication: Religious condemnation becomes a curse. Legends tell that souls denied the rites of the Church wander restless, rising with malice. You learn how faith and fear blended into practices meant to bind the dead before they could return.

  • Babylonia, Assyria, and Greece: Ancient stories gave form to hungry spirits and child-devouring demons. You explore the thin line between ghost and predator, seeing how these myths became some of the first roots of the vampire and its enduring shadow.

  • Africa and the Middle East: Legends here speak of blood-drinking demons, tree-dwelling hunters, and corpses that rise unquiet. You discover how burial, ritual, and belief forged protections, and why these figures still haunt the imagination.

  • Great and Greater Britain: Misty moors and churchyards gave rise to tales of the unburied dead. You trace stories that disrupted villages, fractured families, and demanded rites of protection. These figures reveal how community life bent under dread.

  • Germany: In these forests and villages, suspicion turned into ritual. You meet creatures who prey upon kin, rise from shallow graves, and feed on grief itself. Every story shows how terror became law and superstition became survival.

  • Hungary, Bavaria, and Silesia: This region holds the strongest traditions of the vampire. You follow the fears that led to stakings, beheadings, and cremations. These acts reveal the depth of belief, binding horror into daily life and history.

  • Servia and Bulgaria: Stories here describe violent predators that cursed livestock, spoiled harvests, and spread ruin. You uncover rituals, charms, and talismans made to hold them back, and see how these communities fought dread with devotion.

  • Russia: The vampire here is corpse, witch, wolf, or demon. Pagan rites met Christian fears, and the result was a host of legends. You discover how these tales blurred the line between spirit and beast, creating forms unlike anywhere else.

  • Asia and the Pacific: From hopping corpses to flying hunters, you meet creatures born of hunger and shadow. Each legend shows how fear of the grave shaped spirits that would not rest, turning night into a place of danger and awe.

  • The Americas: Here you encounter tales of exhumed bodies, hunters who shed their skin, and spirits that drain life. These stories turned grief into myth, linking betrayal, hunger, and loss into warnings that spread through generations.

  • Miscellanea: Some figures refuse neat categories. This chapter gathers stray tales, curiosities, and fragments of belief. You discover how even the oddest story still carries the same thread of fear that binds every vampire legend together.

  • Living Vampires: The terror isn’t only buried. You explore accounts of the living cursed with hunger, passing unnoticed until the cost was clear. These figures blur the line between man and monster, making every neighbor a source of fear.

  • Modern Belief: Legends didn’t fade with time. Communities still feared, newspapers still spread panic, and rituals still marked graves. You see how superstition adapted to survive in modern culture, proving that the myth never surrendered.

  • The Vampire in Literature: Folklore fed fiction, and fiction fed legend. You follow tales from Polidori to Stoker and beyond, tracing how each work reshaped the myth. Literature kept the vampire alive, carrying it into every new century.

  • Fact or Fiction?: You close with the question that endures. Were these figures only stories, or did they walk the earth in truth? You examine accounts, remedies, and rituals, leaving your group with a hook to carry into play.