Occulta Monstra

Sale Price: $3.00 Original Price: $7.00

A system-adaptable narrative roleplaying sourcebook for the occult fantasy genre that’s fully compatible with The Simple Approach system in structure.

  • 126 pages. PDF and epub files included

  • Also available at DriveThruRPG

  • Print and Kindle editions available from Amazon

A system-adaptable narrative roleplaying sourcebook for the occult fantasy genre that’s fully compatible with The Simple Approach system in structure.

  • 126 pages. PDF and epub files included

  • Also available at DriveThruRPG

  • Print and Kindle editions available from Amazon

Occulta Personae
Occulta Personae
Sale Price: $3.00 Original Price: $7.00

Occult fantasy thrives where the veil between worlds is thin, where whispers in forgotten ruins and shadows in blighted forests remind mortals that truth is stranger than faith and darker than hope. This book is a system-adaptable narrative sourcebook for the occult fantasy genre, built to align with the structure of The Simple Approach yet usable with any rules that favor story over tactics.

Occult fantasy blends horror, wonder, and tragedy into a single lens. Its stories explore cursed bloodlines, haunted relics, forbidden rites, and beings that thrive where sacred order falters. The tone is heavy with dread but also alive with possibility, asking what price mortals will pay for knowledge, survival, or power. These themes are especially well suited for narrative roleplaying, where every choice resonates with consequence and every encounter hints at something greater than the characters can see.

With this book, players and guides can draw from ready-made tools to create settings, characters, factions, and adventures steeped in mystery. Use the material to select or roll for elements that bring texture and tension to the story, whether building a haunted domain, a cursed hero, or a cult devoted to unholy revelation. Every entry is crafted to inspire story potential, character development, and dramatic conflict rather than to simulate tactical play.

The tools here use The Simple Approach’s trait system for characters, factions, and worlds. These narrative traits make the book easy to adapt to any game that values storytelling. The Principia core book expands on these ideas and may serve as a helpful foundation, but it's not required to use this volume.

These resources are exciting because they hand creative control to the table. They let you answer questions in play: who suffers, what lies beyond the veil, and how far will mortals go before their courage curdles into fear? They're flexible enough to serve any group size, any rhythm of play, and any rules framework that supports shared narrative control.

You don't need a specific number of players or a strict style of game to bring occult fantasy to life. Whether your group leans toward investigative mystery, doomed heroics, or tragic horror, these tools will shape themselves to your intent.

Open these pages with curiosity. Let them guide you toward creating haunted landscapes, flawed characters, and stories that walk the line between despair and revelation. The occult waits; this book offers the keys to bring it to your table.

This Book Contains

This book serves as your guide to occult fantasy in roleplaying. Each entry provides narrative tools, lore, and traits you can bring into play, whether you’re shaping a setting, creating characters, or introducing supernatural horrors. Everything here is written for story-first use, fully adaptable to The Simple Approach or any narrative-focused system.

  • Aberratio: Aberrations are unnatural entities born of broken reality, their forms impossible and their minds alien. They inspire dread by twisting environments and warping perception, embodying the horror of existence gone wrong. Encounters with them challenge not only survival but the stability of sanity.

  • Bestia Occulta: These beasts are familiar creatures corrupted by occult forces. Once natural predators or companions, they now hunt with malice beyond instinct. Their bodies may twist into grotesque shapes, and their behavior carries intent that feels cruel, making them terrifying reflections of nature gone wrong.

  • Bitumine: Slimes and oozes that should be mindless instead manifest with malicious will. These creatures consume flesh, memory, and essence, leaving victims hollow. They thrive in cursed ruins or places steeped in death, spreading corruption like living contagions that embody decay as both physical and spiritual horror.

  • Daemon Occultus: Occult demons are spirits of torment, formed by curses, pacts, or damnation. They slip through weakened barriers between realms to feast on despair, twisting mortals into pawns or prey. They thrive on suffering and corruption, making them central figures of dread, temptation, and destructive ritual in stories.

  • Deus Occultus: Once-divine beings now stripped of grace, these fallen gods reshape their sacred domains into nightmares of torment. Worship becomes coercion, sacrifice becomes survival, and their presence blights the land. Facing them is both a test of faith and a confrontation with cosmic horror beyond mortal comprehension.

  • Dracones Occulti: Dragons are terrifying enough, yet occult dragons embody corruption on a monumental scale. Their scales may shimmer with impossible light, their breath spread plague or madness. They're ancient rulers of cursed domains, their greed transformed into hunger for souls, secrets, or the unraveling of reality itself.

  • Familiares Occulti: Familiars granted by dark powers become more master than servant. They whisper, deceive, and tempt, guiding mortals into ruin while binding them with loyalty twisted by fear. These creatures can appear as helpful allies, yet their true nature lies in betrayal, feeding the ambitions of the occult.

  • Fatae Occultae: The fae of old tales become sinister in occult fantasy. Their bargains trap mortals in endless servitude, their beauty masks cruelty, and their laughter carries menace. They embody the peril of trust betrayed, weaving illusions and promises that bind characters to choices with consequences stretching beyond mortal lives.

  • Gentes Occultae: Peoples marked by curses or ancestry from otherworldly beings live apart from ordinary society. They carry visible or hidden signs of their taint, shaping how others perceive them. Their existence adds tragedy, mystery, and suspicion, showing how corruption is inherited and how identity becomes inseparable from doom.

  • Gigantes Occulti: Towering figures of corruption, these giants embody destruction and despair. They don't live in balance with the land but poison it, leaving twisted forests and blighted mountains in their wake. Their hunger is cruel, their cunning sharp, and their rituals make them as terrifying in mind as in body.

  • Immortui: Unlike typical undead, occult undead act with will and agency born of torment. They rise not to serve but to pursue vengeance, hunger, or unfinished business. Their presence warps places of death into haunted landscapes, and their curses spread despair that lingers far longer than any single confrontation.

  • Innaturalis: Cryptids in occult fantasy are predators shaped by sorcery and nightmare. They stalk from shadows, employing illusions and strange abilities to weaken prey before striking. They twist reality itself in their lairs, turning wilderness into traps, and their presence emphasizes paranoia, fear, and the horror of the unknown.

  • Machina: Occult constructs are engines of ruin, created when machinery is bound with necromancy or curses. They move with jerky, uncanny precision, fueled by malevolent energy rather than craft. Their existence corrupts landscapes, their presence spreads dread, and their purpose is always tied to destruction or dark agendas.

  • Plantis: These abominations of the natural world lure with beauty or shelter before striking. Their vines ensnare, their blossoms intoxicate, and their lairs spread across corrupted forests. They're living traps, part predator and part landscape, showing how even the cycle of growth can become cruel when twisted by the occult.

  • Spiritus Maleficarum: Occult spirits are souls denied peace, bound by curses, violence, or betrayal. They manifest as apparitions, whispers, or possessions, tormenting mortals while reliving their pain. They cling to haunted grounds and cursed relics, embodying unfinished fates that drag the living into their cycle of suffering.

  • Glossary: Essential terms and concepts that clarify the language of occult fantasy. This section provides definitions that keep the tools sharp, ensuring that everyone at the table shares a common foundation for using the material and weaving stories shaped by fear, corruption, and cosmic dread.

  • Bibliography: A curated list of inspirations drawn from history, folklore, fiction, and film. These sources give you paths for further exploration, helping you trace the roots of occult fantasy and connect your play to traditions of horror, myth, and dark imagination across culture and time.