


Summoned Omens: A Narrative Analysis
21 pages. PDF and epub files included.
Also available at DriveThruRPG
21 pages. PDF and epub files included.
Also available at DriveThruRPG
21 pages. PDF and epub files included.
Also available at DriveThruRPG
Some spells carry more than force. This one carries consequence.
Summoned Omens: A Narrative Analysis is a system-agnostic tool for fantasy roleplaying. It helps you treat summoning spells not as mechanical effects to resolve, but as moments that shift the story’s weight. When a creature is called into being, something changes. Bonds are formed. Debts are owed. The story remembers.
This book equips you to treat summoning as a narrative event. Use it in any setting where the spell exists, whether as pact, invocation, bargain, or desperate plea. The focus is on memory, obligation, and the truths revealed when something answers a call.
This Book Contains:
Each section serves a different purpose. Together, they offer a modular approach to storytelling that treats summoning as a choice that changes the world, not just a tool to use and forget.
Narrative Framing: A series of tools to help you understand what summoning means in the context of your story. It explores what the act reveals about the summoner, the summoned, and the world that lets such magic happen.
Scene Tools: Practical methods for describing summoning as more than a sudden appearance. These tools help you highlight tension, consequence, and the threads that continue to pull even after the creature vanishes.
Character Archetypes: Ten detailed examples of characters whose relationship to summoning defines how they act, how they are seen, and what debts or loyalties they carry forward. These can be used as player inspiration, sources of tension, or supporting figures with long memories.
Story Complications: A collection of narrative consequences that emerge once a summoning happens. Each one deepens the aftermath, opening new debts, shifting loyalties, or leaving traces that cannot easily be hidden.
Worldbuilding Prompts: A set of questions designed to explore the place of summoning magic in your setting. These prompts help define how the world treats those who call, those who answer, and those who are caught between.
Adventure Hooks: Ten scenarios that begin with the complications of summoning. Each one opens paths into mystery, conflict, or unexpected consequences when magic refuses to be a clean transaction.
The spell ends. The bond remains.