Magic as a Story Catalyst

I'm glad you're here.

In fantasy roleplaying, magic works best when it moves the story. A spell can shift loyalties, reveal secrets, or change what someone thought they knew. When it shows up in the story, the world should feel it.

Give magic a role beyond utility. A charm of protection might only work when spoken in truth, forcing a character to confront a lie they told. A village might hold a yearly rite that keeps the harvest safe, until someone refuses to take part and the crops begin to rot. A healing spell might draw power from a hidden place, waking something that should have stayed asleep. These aren’t plot twists. They’re the results of magic being part of the world’s cause and effect.

Use spells to raise questions. Let the presence of magic mark a place, tie people together, or open something that has been shut for too long. Every use should echo. The story should remember that it happened.

The fantasy line offers plenty of ways to build magic into the story itself. You can explore them all at lightspress.com/discover.

I hope you're doing well today,
Berin

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The Space Between Stories