An Audience of One
Those seeking evidence that I write some things for an audience of one (myself) need look no further.
The Odyssey: Lessons Learned
Even though there was minimal hype surrounding the release of The Odyssey, it's clear that it's underperforming. Sales are dismal. While my primary goal was to use it as a tool for developing the journaling game and navigating through Amazon's print process, and those purposes were served, it has also reaffirmed some of my preexisting notions.
The Odyssey: Some Background
I already explained in the newsletter why I released The Odyssey: A Raven & River Journaling Game last week, seemingly out of the blue with no build up, after spending weeks hyping Ghostlight. To recap briefly, I needed to make sure the journaling game rules were going to sync up with the roleplaying game rules, and the only way to do that was to finish a journaling game.
The Odyssey: A Raven & River Journaling Game
The Odyssey: A Raven & River Journaling Game offers a fusion of literary exploration and personal reflection. Homer's epic poem is ripe for introspection. This fosters a connection to the themes of heroism, resilience, and the human condition, echoing the enduring appeal of the original work across cultures and epochs.
19 April 2024: Journaling Games
My friend Daniel, the talented author behind Thru-Hiker, introduced me to the world of journaling games. In case you're unfamiliar, journaling games are a blend of storytelling and personal reflection. They typically involve prompts that inspire you to write journal entries from the perspective of a fictional character or within a specific setting.