The Power of Traits

Traits are essential elements in roleplaying that define and shape how characters, objects, and the broader world interact within the narrative. A character trait is more than just a description; it's a key element that influences decisions, actions, and the story’s direction. For example, a character might have the trait "Unyielding Determination," which suggests they won’t back down from challenges, even in the face of overwhelming odds. This trait isn’t just a label; it actively drives the character’s behavior and impacts the unfolding events.

Traits extend beyond just characters. Objects can carry traits that highlight their importance or unique properties. Consider a "Cursed Amulet." This isn’t just a piece of jewelry but a narrative device that introduces tension, mystery, or danger into the story. Locations can have traits too, like "Whispering Woods," where the trees seem to murmur secrets, adding an eerie atmosphere and potential plot hooks.

Circumstances, like a "City Under Siege," can act as traits that affect everyone involved, setting the stage for conflict, desperation, and heroism. Even broader concepts like genre and tone can be framed as traits, guiding the overall mood and style of the game. A game with a "Gritty Realism" trait suggests a world where actions have serious consequences and survival is a constant struggle, while a "High Adventure" trait infuses the setting with excitement and larger-than-life heroics.

Using traits effectively means incorporating them into the narrative, making them active participants in the story. They can be invoked to create advantages, introduce complications, or influence the outcome of events. For instance, a player might call upon their "Master Negotiator" trait during a tense diplomatic encounter, while a gamemaster might use the "Cursed Amulet" trait to introduce unexpected dangers.

The versatility of traits allows them to be as specific or broad as needed, fitting seamlessly into any narrative and providing endless opportunities for creative storytelling. Whether defining a character's core identity or setting the tone for the entire game, traits offer a simple yet powerful way to add depth and dynamism to your roleplaying experience.

Using Traits

When using traits in roleplaying, they are more than just descriptors; they actively shape how characters interact with the world. Some traits function directly as abilities, with ratings that we’ll explore in the next section. These traits have a direct impact on the mechanics of the game, giving characters specific strengths or weaknesses they can rely on or work around during play.

Other traits are purely narrative, opening up new possibilities within the story. For example, hitting someone with a stick isn’t possible unless the scene description, a trait in itself, states or at least logically implies the existence of a stick. These traits influence what’s possible within the scene, guiding the actions of the characters based on the environment and the narrative context.

Traits also help enforce genre and tone, providing the gamemaster with guidance on setting difficulty ratings and determining what’s plausible within the narrative. In a lighthearted setting, committing an act of graphic violence might be harder not because the character lacks the ability, but because the tone of the game makes such an act feel out of place. The difficulty could be higher due to the character’s psychological barriers, the lack of appropriate tools, or simply because it doesn’t naturally fit the story’s tone.

Similarly, traits reflect the expectations of different genres. In a romance story, certain resources or actions might be more readily available because they fit the genre’s tropes. Finding love letters, arranging secret meetings, or experiencing moments of dramatic emotion could be easier and more common. In a horror story, those same resources might be scarce or carry a darker twist, making actions more difficult and filled with tension.

Using traits effectively means understanding how they influence the narrative and mechanics alike. They should be woven into the story, shaping not just what happens but how it happens. Whether serving as direct abilities or narrative cues, traits help ensure that the game’s tone and genre are consistent and engaging. Careful selection and application of traits allow players and gamemasters to create a more immersive experience where every element of the story feels purposeful and aligned with the overall vision of the game.


The Lightspress Handbook isn’t just another rulebook. This is a reimagining of what roleplaying can be, challenging the norms and redefining how we think about storytelling in games. Forget the flashy mechanics designed to impress; this book strips things down to what truly matters: playing your characters and crafting their stories. Whether you’re exploring the intricate landscapes of traditional fantasy, venturing into the unknown in space opera, uncovering secrets in a gritty crime drama, or getting lost in the cozy charm of cottagecore fantasy, The Lightspress Handbook offers a universal, adaptable approach that fits almost any genre. It’s especially designed for those who are eager to dive into genres left in the shadows, like dark academia and magical realism.

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Character Trait Ratings

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The Myth of Balance