Campaign Record: Universal

$4.95

This product contains:

  • 22 page support booklet

  • Setting Record in A4, A5, and US Letter sizes

  • Faction Record in A4, A5, and US Letter sizes

  • Adventure Record in A4, A5, and US Letter sizes

PDF only.

This product contains:

  • 22 page support booklet

  • Setting Record in A4, A5, and US Letter sizes

  • Faction Record in A4, A5, and US Letter sizes

  • Adventure Record in A4, A5, and US Letter sizes

PDF only.

The Simple Approach wasn’t built for forms. It was built for memory. For rhythm. For change that stays visible while the story grows.

Campaign tools offer structure. They help you prep quickly. They give you ways to list your plots, settings, and factions in a clean format and call that progress. But you’re not organizing data. You’re building a world.

Most campaign tools treat story like logistics. They shrink setting into summary. They label factions by theme. They break adventures into neat sequences with no tension left inside them. They’re easy to fill out, but hard to use when it matters.

This record does something else.

I’ve worked with journals for years. Campaigns get stronger when the world stays active between sessions. Factions feel real when they keep moving in the background. Adventures land deeper when you remember what changed. Good stories need space to echo. That’s what journals give you.

Journals are still better. They always will be. But people keep asking me for sheets.

So I made this.

It’s a full campaign record and narrative companion. It supports The Simple Approach, but you don’t need a specific system to use it. Every page is here to help you track choices, reflect on change, and follow the motion of your story.

Inside, you’ll find a Setting Record, a Faction Record, and an Adventure Record. Each one gives you tools to develop tension, guide escalation, and hold memory over time. You’ll find prompts and space to log what happened, how it shifted the world, and what questions still remain.

This book moves with you. Use the parts that help. Fill it in lightly or fill it in full. It’s here to carry the shape of the campaign while you keep building the world around it.

Let it hold your memory, your momentum, and your reasons for playing.