


False Records
21 pages. PDF and epub files included
21 pages. PDF and epub files included
21 pages. PDF and epub files included
Some records were altered before they were ever filed. Others were copied so many times that only the lie still makes sense.
False Records is a system-agnostic tool for historical roleplaying. It treats misinformation as method, not mistake. This book isn’t about what happened. It’s about what was written, what was repeated, and what people still believe. When a record resurfaces, it doesn’t clarify. It complicates. It asks who benefits.
This book frames official memory as a story someone chose to tell. Use it in any setting shaped by propaganda, historical revision, or institutional silence. The focus is on control through narrative, where evidence is curated, omission is policy, and belief is enforced through structure.
This Book Contains
Each section focuses on a different function. Together, they support storytelling that treats historical manipulation as active pressure with unresolved consequences.
Narrative Framing: Tools for exploring how official stories are constructed, circulated, and defended. This framing treats distortion as a system of power and invites players to ask who keeps the archive and who decides what counts.
Scene Tools: Practical techniques for showing the presence of propaganda in the moment. These tools help you make lies visible, explore how people internalize falsehoods, and let the moment collapse under the weight of too many versions.
Character Archetypes: Profiles of people shaped by disinformation. Each carries a belief, doubt, or silence that didn’t start with them. They can challenge the record, uphold it, or wonder which version they were meant to serve.
Story Complications: A set of narrative shifts that follow the exposure of false records. These moments don’t fix the story. They pull it apart. What once felt stable now echoes with revision, denial, or collapse.
Worldbuilding Prompts: Questions to define how your setting manages truth, edits memory, and enforces consensus. These prompts explore what’s rewarded when people stop asking questions and what begins when someone starts.
Adventure Hooks: Ten scenarios that begin when a lie fails to hold. Each one reveals a page that shouldn’t exist, a voice that contradicts the archive, or a truth someone worked too hard to erase. These stories don’t start with discovery. They start with disbelief.
The record was filed. The lie was repeated. The story’s still happening.