


Wish Omens: A Narrative Analysis
21 pages.
21 pages.
21 pages.
Some spells carry more than intent. This one carries consequence.
Wish Omens: A Narrative Analysis is a system-agnostic tool for fantasy roleplaying. It helps you treat wish not as a reward, but as a moment of permanent change. When the spell is cast, something is rewritten. The world tilts. Characters bear the mark. The story keeps the memory.
This book equips you to treat wish as a narrative event. Use it in any setting where the spell exists, whether as magic, myth, or forbidden ritual. The focus is on desire, cost, and consequence.
This Book Contains:
Each section serves a different purpose. Together, they offer a modular approach to storytelling that treats wish as a decision with weight, not just a spell with range.
Narrative Framing: A series of tools to help you understand what wish means in the context of your story. It explores what the character wants, what the moment reveals, and how the world responds. This framing gives wish emotional weight and makes sure it always changes something.
Scene Tools: Practical methods for describing wish as more than an effect. These tools help you build tension, name what’s at stake, and leave space for what cannot be undone. You can use them to turn any casting into a moment that redefines the session.
Character Archetypes: Ten detailed examples of characters whose relationship to wish shapes how they act, what they carry, and how others see them. These can be used as player inspiration, story catalysts, or supporting characters with history behind the choice.
Story Complications: A collection of narrative aftershocks that extend the impact of a casting beyond the moment it happens. Each one adds tension, mystery, or meaning to what follows. They let the story hold the spell even after the words are spoken.
Worldbuilding Prompts: A set of questions designed to explore the role of wish in your setting. These prompts help define how the spell is taught, feared, hoarded, or erased, depending on who made it and what it changed.
Adventure Hooks: Ten scenarios that begin with the consequences of wish. Each one offers a spark for investigation, confrontation, or memory. They can be used to begin a new arc, disrupt a current plan, or raise questions no one is ready to answer.
The spell rewrites the world. The story does not forget.