Modern Satanism (Revised & Expanded)

Sale Price:$4.99 Original Price:$9.99
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Modern Satanism flips the script. Forget the horned boogeyman and pearl-clutching Satanic-panic hysteria. This isn’t about evil for the sake of being edgy. This is a story-driven, character-focused exploration of an upside-down world where good and bad are labels slapped on by whoever’s holding the loudest megaphone. In a setting drenched with government corruption and suffocating theocracy, those who stand for liberty, justice, and individuality assume the mantle of traditional villains. Not because they are bad, but because the people in charge have redefined morality to suit their own ends. Shock value? Sure. Symbolism? Absolutely. At its core, Modern Satanism is about pushing back when the so-called heroes have stacked the deck.

The tone stays serious, no parody, no melodrama, because the stakes are real. Whether you’re working within crime, espionage, mystery, or even romance, the undercurrent remains one of defiance, activism, and choice. Every decision you make isn’t a plot point; it becomes part of the larger struggle. Do you toe the line and hope to survive? Do you fight back and risk everything? Or do you challenge what the system says is “good” and rewrite the narrative entirely? The power rests in your hands.

What makes this sourcebook stand out is its focus on imagination, collaboration, and agency. You’re not running through pre-determined paths or solving puzzles that lead to some inevitable conclusion. Every player shapes the story as it unfolds. Characters will face the consequences of their actions, sometimes subtle, sometimes seismic. Each session grows deeper because it belongs to you and the people at your table.

This book thrives in modern genres. A ragtag collective of rebels in a gritty crime drama. A group of misfit spies exposing hypocrisy in a high-stakes thriller. Lovers caught in the crossfire of social rebellion and moral uncertainty. These aren’t caricatures, and they’re not saints. They’re messy, imperfect, and motivated by something bigger than themselves. You’ll find the stories steeped in rebellion, built on the struggles of individuals who’ve decided enough is enough.

Fans of dystopian fiction will feel right at home, but there’s more to it than doom and gloom. There’s creativity here. Collaboration. Growth. It’s a space for tension, for big questions, and for stories that don’t always have easy answers.

With Modern Satanism, you’re not building characters, you’re building a narrative that challenges the very idea of who gets to wear the white hat. It’s for players who want something fresh but familiar. Who want depth in their stories, tension in their choices, and moments that linger long after the dice have stopped rolling.

This isn’t about bad guys or good guys. It’s about perspective. It’s about rebellion against systems that fail the people they’re supposed to serve. It’s about storytelling where the lines blur, morality is subjective, and the real power lies in your hands. So grab your friends, set the scene, and tell the kind of stories that would make the “good guys” sweat.

Understanding This Book

Let’s get one thing straight right from the start, this book isn’t what you think it is unless you already know exactly what it is. Confused? Great, we’ll clear it up for you. This book is a framework. Not a spellbook, not a manifesto, not a guide to summoning demons (sorry, wrong aisle). What you’ll find here is a way to explore themes of rebellion, individuality, and empowerment, all rooted in the philosophy and symbolism of modern, non-theistic Satanism. No supernatural nonsense, no fiery pits, and absolutely no actual devil worship. It’s about the power of ideas, the strength of symbols, and the stories we tell about them.

Modern Satanism, as presented here, serves as a lens. It’s a way to examine the world, flipping the narrative about good guys and bad guys on its head. It asks questions about who holds power, how they use it, and what happens when people refuse to fall in line. If you’ve ever been drawn to tales of defiance against unjust authority, or narratives about people reclaiming their agency in a system that’s failed them, this is for you. The focus is on characters and the choices they make, wrapped in stories that challenge assumptions and provoke thought.

So, who’s this book for? If you’re into crime, mystery, espionage, romance, or any genre where the stakes are personal and the struggles are philosophical, you’re in the right place. It’s for roleplayers who enjoy peeling back layers of a character’s motivations, navigating morally complex situations, and figuring out what makes people tick. If you’ve ever wondered what a story looks like when the so-called villains are fighting for what’s right, or at least their version of right, then you’re holding the right book.

Now, let’s address what this book isn’t because that’s as important. This isn’t a revival of Satanic Panic-era hysteria. You won’t find stories about goat sacrifices, haunted basements, or evil cabals. There’s no supernatural horror here, either, no curses, possessions, or fire-and-brimstone shenanigans. This also isn’t about literal devil worship. You’re not being asked to sign anything in blood, so you can put the pen down.

The Satanic symbolism in this book draws from modern non-theistic movements that use “Satan” as a figurehead of rebellion, not religion. It’s a counterpoint to oppressive systems and hypocritical authorities, designed to challenge traditional power structures and spark meaningful conversations. If that sounds too political for your taste, consider this a gentle nudge to ask yourself why rebellion makes you uncomfortable. Spoiler: it might have more to do with those structures than the book itself.

To avoid misunderstandings, let’s keep this simple: this book is about ideas. It’s about storytelling where symbols take on new meanings, narratives challenge the status quo, and characters are pushed to confront the systems that define their world. If you’re looking for a literal interpretation of Satan, you won’t find it here. What you will find is an opportunity to explore stories that go deeper than good versus evil, stories that wrestle with individuality, empowerment, and what it means to stand up in the face of injustice.

No monsters. No magic. Just ideas and the stories that spring from them. Welcome to Modern Satanism. Let’s get to work.

Using This Book

Modern Satanism is designed to work seamlessly with any game or toolkit using The Simple Approach, including the Lightspress Handbook. It’s written to function as a system-agnostic sourcebook, making it adaptable to any roleplaying game. For those looking to integrate it with other systems, conversion guidelines can be found in the Handbook.

224 pages. PDF and epub files included.

Add To Cart

Modern Satanism flips the script. Forget the horned boogeyman and pearl-clutching Satanic-panic hysteria. This isn’t about evil for the sake of being edgy. This is a story-driven, character-focused exploration of an upside-down world where good and bad are labels slapped on by whoever’s holding the loudest megaphone. In a setting drenched with government corruption and suffocating theocracy, those who stand for liberty, justice, and individuality assume the mantle of traditional villains. Not because they are bad, but because the people in charge have redefined morality to suit their own ends. Shock value? Sure. Symbolism? Absolutely. At its core, Modern Satanism is about pushing back when the so-called heroes have stacked the deck.

The tone stays serious, no parody, no melodrama, because the stakes are real. Whether you’re working within crime, espionage, mystery, or even romance, the undercurrent remains one of defiance, activism, and choice. Every decision you make isn’t a plot point; it becomes part of the larger struggle. Do you toe the line and hope to survive? Do you fight back and risk everything? Or do you challenge what the system says is “good” and rewrite the narrative entirely? The power rests in your hands.

What makes this sourcebook stand out is its focus on imagination, collaboration, and agency. You’re not running through pre-determined paths or solving puzzles that lead to some inevitable conclusion. Every player shapes the story as it unfolds. Characters will face the consequences of their actions, sometimes subtle, sometimes seismic. Each session grows deeper because it belongs to you and the people at your table.

This book thrives in modern genres. A ragtag collective of rebels in a gritty crime drama. A group of misfit spies exposing hypocrisy in a high-stakes thriller. Lovers caught in the crossfire of social rebellion and moral uncertainty. These aren’t caricatures, and they’re not saints. They’re messy, imperfect, and motivated by something bigger than themselves. You’ll find the stories steeped in rebellion, built on the struggles of individuals who’ve decided enough is enough.

Fans of dystopian fiction will feel right at home, but there’s more to it than doom and gloom. There’s creativity here. Collaboration. Growth. It’s a space for tension, for big questions, and for stories that don’t always have easy answers.

With Modern Satanism, you’re not building characters, you’re building a narrative that challenges the very idea of who gets to wear the white hat. It’s for players who want something fresh but familiar. Who want depth in their stories, tension in their choices, and moments that linger long after the dice have stopped rolling.

This isn’t about bad guys or good guys. It’s about perspective. It’s about rebellion against systems that fail the people they’re supposed to serve. It’s about storytelling where the lines blur, morality is subjective, and the real power lies in your hands. So grab your friends, set the scene, and tell the kind of stories that would make the “good guys” sweat.

Understanding This Book

Let’s get one thing straight right from the start, this book isn’t what you think it is unless you already know exactly what it is. Confused? Great, we’ll clear it up for you. This book is a framework. Not a spellbook, not a manifesto, not a guide to summoning demons (sorry, wrong aisle). What you’ll find here is a way to explore themes of rebellion, individuality, and empowerment, all rooted in the philosophy and symbolism of modern, non-theistic Satanism. No supernatural nonsense, no fiery pits, and absolutely no actual devil worship. It’s about the power of ideas, the strength of symbols, and the stories we tell about them.

Modern Satanism, as presented here, serves as a lens. It’s a way to examine the world, flipping the narrative about good guys and bad guys on its head. It asks questions about who holds power, how they use it, and what happens when people refuse to fall in line. If you’ve ever been drawn to tales of defiance against unjust authority, or narratives about people reclaiming their agency in a system that’s failed them, this is for you. The focus is on characters and the choices they make, wrapped in stories that challenge assumptions and provoke thought.

So, who’s this book for? If you’re into crime, mystery, espionage, romance, or any genre where the stakes are personal and the struggles are philosophical, you’re in the right place. It’s for roleplayers who enjoy peeling back layers of a character’s motivations, navigating morally complex situations, and figuring out what makes people tick. If you’ve ever wondered what a story looks like when the so-called villains are fighting for what’s right, or at least their version of right, then you’re holding the right book.

Now, let’s address what this book isn’t because that’s as important. This isn’t a revival of Satanic Panic-era hysteria. You won’t find stories about goat sacrifices, haunted basements, or evil cabals. There’s no supernatural horror here, either, no curses, possessions, or fire-and-brimstone shenanigans. This also isn’t about literal devil worship. You’re not being asked to sign anything in blood, so you can put the pen down.

The Satanic symbolism in this book draws from modern non-theistic movements that use “Satan” as a figurehead of rebellion, not religion. It’s a counterpoint to oppressive systems and hypocritical authorities, designed to challenge traditional power structures and spark meaningful conversations. If that sounds too political for your taste, consider this a gentle nudge to ask yourself why rebellion makes you uncomfortable. Spoiler: it might have more to do with those structures than the book itself.

To avoid misunderstandings, let’s keep this simple: this book is about ideas. It’s about storytelling where symbols take on new meanings, narratives challenge the status quo, and characters are pushed to confront the systems that define their world. If you’re looking for a literal interpretation of Satan, you won’t find it here. What you will find is an opportunity to explore stories that go deeper than good versus evil, stories that wrestle with individuality, empowerment, and what it means to stand up in the face of injustice.

No monsters. No magic. Just ideas and the stories that spring from them. Welcome to Modern Satanism. Let’s get to work.

Using This Book

Modern Satanism is designed to work seamlessly with any game or toolkit using The Simple Approach, including the Lightspress Handbook. It’s written to function as a system-agnostic sourcebook, making it adaptable to any roleplaying game. For those looking to integrate it with other systems, conversion guidelines can be found in the Handbook.

224 pages. PDF and epub files included.

Dionysian Fantasy
Dionysian Fantasy
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Satanic Fantasy (Revised & Expanded)
Satanic Fantasy (Revised & Expanded)
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Modern Satanism flips the script. Forget the horned boogeyman and pearl-clutching Satanic-panic hysteria. This isn’t about evil for the sake of being edgy. This is a story-driven, character-focused exploration of an upside-down world where good and bad are labels slapped on by whoever’s holding the loudest megaphone. In a setting drenched with government corruption and suffocating theocracy, those who stand for liberty, justice, and individuality assume the mantle of traditional villains. Not because they are bad, but because the people in charge have redefined morality to suit their own ends. Shock value? Sure. Symbolism? Absolutely. At its core, Modern Satanism is about pushing back when the so-called heroes have stacked the deck.

The tone stays serious, no parody, no melodrama, because the stakes are real. Whether you’re working within crime, espionage, mystery, or even romance, the undercurrent remains one of defiance, activism, and choice. Every decision you make isn’t a plot point; it becomes part of the larger struggle. Do you toe the line and hope to survive? Do you fight back and risk everything? Or do you challenge what the system says is “good” and rewrite the narrative entirely? The power rests in your hands.

What makes this sourcebook stand out is its focus on imagination, collaboration, and agency. You’re not running through pre-determined paths or solving puzzles that lead to some inevitable conclusion. Every player shapes the story as it unfolds. Characters will face the consequences of their actions, sometimes subtle, sometimes seismic. Each session grows deeper because it belongs to you and the people at your table.

This book thrives in modern genres. A ragtag collective of rebels in a gritty crime drama. A group of misfit spies exposing hypocrisy in a high-stakes thriller. Lovers caught in the crossfire of social rebellion and moral uncertainty. These aren’t caricatures, and they’re not saints. They’re messy, imperfect, and motivated by something bigger than themselves. You’ll find the stories steeped in rebellion, built on the struggles of individuals who’ve decided enough is enough.

Fans of dystopian fiction will feel right at home, but there’s more to it than doom and gloom. There’s creativity here. Collaboration. Growth. It’s a space for tension, for big questions, and for stories that don’t always have easy answers.

With Modern Satanism, you’re not building characters, you’re building a narrative that challenges the very idea of who gets to wear the white hat. It’s for players who want something fresh but familiar. Who want depth in their stories, tension in their choices, and moments that linger long after the dice have stopped rolling.

This isn’t about bad guys or good guys. It’s about perspective. It’s about rebellion against systems that fail the people they’re supposed to serve. It’s about storytelling where the lines blur, morality is subjective, and the real power lies in your hands. So grab your friends, set the scene, and tell the kind of stories that would make the “good guys” sweat.

Understanding This Book

Let’s get one thing straight right from the start, this book isn’t what you think it is unless you already know exactly what it is. Confused? Great, we’ll clear it up for you. This book is a framework. Not a spellbook, not a manifesto, not a guide to summoning demons (sorry, wrong aisle). What you’ll find here is a way to explore themes of rebellion, individuality, and empowerment, all rooted in the philosophy and symbolism of modern, non-theistic Satanism. No supernatural nonsense, no fiery pits, and absolutely no actual devil worship. It’s about the power of ideas, the strength of symbols, and the stories we tell about them.

Modern Satanism, as presented here, serves as a lens. It’s a way to examine the world, flipping the narrative about good guys and bad guys on its head. It asks questions about who holds power, how they use it, and what happens when people refuse to fall in line. If you’ve ever been drawn to tales of defiance against unjust authority, or narratives about people reclaiming their agency in a system that’s failed them, this is for you. The focus is on characters and the choices they make, wrapped in stories that challenge assumptions and provoke thought.

So, who’s this book for? If you’re into crime, mystery, espionage, romance, or any genre where the stakes are personal and the struggles are philosophical, you’re in the right place. It’s for roleplayers who enjoy peeling back layers of a character’s motivations, navigating morally complex situations, and figuring out what makes people tick. If you’ve ever wondered what a story looks like when the so-called villains are fighting for what’s right, or at least their version of right, then you’re holding the right book.

Now, let’s address what this book isn’t because that’s as important. This isn’t a revival of Satanic Panic-era hysteria. You won’t find stories about goat sacrifices, haunted basements, or evil cabals. There’s no supernatural horror here, either, no curses, possessions, or fire-and-brimstone shenanigans. This also isn’t about literal devil worship. You’re not being asked to sign anything in blood, so you can put the pen down.

The Satanic symbolism in this book draws from modern non-theistic movements that use “Satan” as a figurehead of rebellion, not religion. It’s a counterpoint to oppressive systems and hypocritical authorities, designed to challenge traditional power structures and spark meaningful conversations. If that sounds too political for your taste, consider this a gentle nudge to ask yourself why rebellion makes you uncomfortable. Spoiler: it might have more to do with those structures than the book itself.

To avoid misunderstandings, let’s keep this simple: this book is about ideas. It’s about storytelling where symbols take on new meanings, narratives challenge the status quo, and characters are pushed to confront the systems that define their world. If you’re looking for a literal interpretation of Satan, you won’t find it here. What you will find is an opportunity to explore stories that go deeper than good versus evil, stories that wrestle with individuality, empowerment, and what it means to stand up in the face of injustice.

No monsters. No magic. Just ideas and the stories that spring from them. Welcome to Modern Satanism. Let’s get to work.

Using This Book

Modern Satanism is designed to work seamlessly with any game or toolkit using The Simple Approach, including the Lightspress Handbook. It’s written to function as a system-agnostic sourcebook, making it adaptable to any roleplaying game. For those looking to integrate it with other systems, conversion guidelines can be found in the Handbook.

224 pages. PDF and epub files included.