Lux Adversaria Lightspress Lux Adversaria Lightspress

Lux Adversaria Design Principles

When I sat down to figure out what I wanted to achieve with this series, my first thought was that I wanted an umbrella line to write about roleplaying from a meta-position. There are bits of analysis, observations I’ve made, tools, and processes I’ve put together. In my mind, it’s a replacement for / improvement on the system-neutral toolkit idea that’s been the backbone of Lightspress since Day One.

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Lux Adversaria Lightspress Lux Adversaria Lightspress

Announcing Lux Adversaria

Last week, I quietly put out the first piece in a series I'm calling Lux Adversaria. These are informal essays / zines where I'll be dishing out tips, tricks, and tales from my many years in roleplaying. The debut essay, "Adapting non-roleplaying material for use with fantasy roleplaying scenarios," is already out there, quietly waiting for you to give it a read. It was a low-key launch, giving me the chance to tweak things and get into the groove of this new venture. It’s available at Lightspress.com and DriveThruRPG in PDF format. You can also find it on Amazon, both as a Kindle ebook and in print.

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Lux Adversaria, The Light of Day Lightspress Lux Adversaria, The Light of Day Lightspress

18 April 2024: Publishing My Research

My initial books were based on tools I had developed for my own use—tips, tricks, and checklists to aid in creating other content. My goal was simplification, not dumbing down. I possess decades worth of notes, observations, and advice that I haven't shared because a significant portion of the roleplaying community prefers more of the same, delivered in easily digestible formats. Ironically, these same individuals then lament the repetitiveness without recognizing the irony.

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