Annotating Rulebooks
The roleplaying rulebook is the key to unlocking the full potential of the roleplaying experience. Whether you're a player looking to understand the nuances of your character or a gamemaster preparing for an intricate campaign, a deep understanding of the rulebook is essential. The sheer volume of information packed into these books can sometimes be overwhelming. This is where annotation comes in as a powerful tool to enhance comprehension, retention, and enjoyment of the game.
Adventure Design: The Breakout Adventure
Adventure Design: The Breakout Adventure is your exclusive toolkit for crafting escape stories in tabletop roleplaying games. This system-agnostic and genre-neutral book equips you with everything you need to create thrilling adventures where characters must outsmart captors, navigate intricate traps, and find freedom.
If you're a fan of gripping escape narratives, you'll feel right at home with this toolkit. Dive into the tension and excitement of stories like The Count of Monte Cristo, Escape from New York, Invasion of the Body Snatchers, Midnight Express, and The Great Escape.
Finding Adventure
Assessing the core elements of fantasy roleplaying for their adventure potential is important for both gamemasters and players. Character classes, spell types, magic weapons, magic items, and creature types are the building blocks of adventure, shaping the stories that unfold within the setting. By understanding the story capabilities of these elements, gamemasters can craft more engaging experiences, while players can make informed choices that align with their roleplaying preferences.
Lux Adversaria FAQ
Lux Adversaria is a series of informal essays where I delve into different aspects of roleplaying. "Adversaria" refers to "miscellaneous writings" in Latin, representing my personal collections of notes and reflections. The term "lux adversaria" roughly translates to "light of adversity," reflecting my exploration of challenges and difficult topics.
Lessons Learned Writing Lux Adversaria
The purpose of the Lux Adversaria series is to share insights I’ve gathered over [cough] decades. While revisiting old notes, articles, and blog posts, as well as perusing binders filled with ideas, I stumbled upon some new epiphanies, or perhaps rediscovered truths I had previously overlooked.
Lux Adversaria Influences
Having to write a million papers during my academic journey gave me the tools to organize my thoughts and evaluate ideas. My roleplaying notes honestly look like these papers, and a lot of the Lux Adversaria essays are almost verbatim, but cleaned up for public consumption. Go study theology, become a technical writer, and then get a business degree and see how your writing style turns out.
Lux Adversaria Design Principles
When I sat down to figure out what I wanted to achieve with this series, my first thought was that I wanted an umbrella line to write about roleplaying from a meta-position. There are bits of analysis, observations I’ve made, tools, and processes I’ve put together. In my mind, it’s a replacement for / improvement on the system-neutral toolkit idea that’s been the backbone of Lightspress since Day One.
Announcing Lux Adversaria
Last week, I quietly put out the first piece in a series I'm calling Lux Adversaria. These are informal essays / zines where I'll be dishing out tips, tricks, and tales from my many years in roleplaying. The debut essay, "Adapting non-roleplaying material for use with fantasy roleplaying scenarios," is already out there, quietly waiting for you to give it a read. It was a low-key launch, giving me the chance to tweak things and get into the groove of this new venture. It’s available at Lightspress.com and DriveThruRPG in PDF format. You can also find it on Amazon, both as a Kindle ebook and in print.
18 April 2024: Publishing My Research
My initial books were based on tools I had developed for my own use—tips, tricks, and checklists to aid in creating other content. My goal was simplification, not dumbing down. I possess decades worth of notes, observations, and advice that I haven't shared because a significant portion of the roleplaying community prefers more of the same, delivered in easily digestible formats. Ironically, these same individuals then lament the repetitiveness without recognizing the irony.