


River Omens: A Narrative Analysis
21 pages. PDF and epub included.
21 pages. PDF and epub included.
21 pages. PDF and epub included.
The river isn’t a route. It’s a rhythm.
River Omens: A Narrative Analysis is a system-agnostic tool for fantasy roleplaying. It helps you treat rivers not as features to cross, but as presences that shape the movement of stories. When a river speaks, it does so through memory, motion, and the constant reshaping of what connects.
This book equips you to treat rivers as narrative events. Use it in any setting where a river might remember, respond, or reclaim. The focus is on consequence, momentum, and passage.
This Book Contains:
Each section plays a different role. Together, they offer a modular approach to storytelling that treats rivers as lines of memory, movement, and inevitable return.
Narrative Framing: A collection of tools to help you understand what a river means in the context of your story. It explores what the river carries, how it responds, and where it takes those who follow. This framing treats the river as something alive, aware, and always arriving.
Scene Tools: Practical methods for showing the river as more than background. These tools help you emphasize pace, weight, and transformation. You can use them to shape direction, mark change, or hold a silence that cannot remain still.
Character Archetypes: Ten detailed examples of people shaped by the river. Use them as player inspiration, story complications, or supporting characters who carry the weight of something the river chose to keep or return.
Story Complications: A set of narrative events that echo outward from the river. Each one introduces a shift that others might not notice until they’re already carried with it. They leave movement, questions, and patterns too deliberate to be chance.
Worldbuilding Prompts: A guide to what the river means across cultures, crossings, and sources of power. These prompts help define how people live beside the river, what they believe it wants, and what they hope it never remembers.
Adventure Hooks: Ten scenarios that begin where the river has already turned. These open paths to motion, memory, or quiet reckoning. They can interrupt a journey, begin a campaign, or bring characters face-to-face with what the river always knew was coming.
The river doesn’t explain. It returns.