Strange Stories of H.G. Wells: Volume I
Strange Stories is a toolbox for fans of weird fiction who want to inject unsettling, character-driven tales into their tabletop roleplaying sessions. This isn’t your run-of-the-mill collection of plot hooks and story goals. It’s built on the bones of short fiction by H.G. Wells, ready to be reshaped and twisted to fit any system, any setting, and any genre.
Lightspress Handbook R1.2
The Lightspress Handbook is envisioned as a living document, constantly evolving, regularly tweaked, and updated as needed to keep up with changes and feedback. This isn't a one-and-done deal; it's a flexible resource meant to grow alongside the needs of its readers. Below are the latest updates and adjustments, in alphabetical order.
Beat Charts: We clarified a few things, including how to determine the number of beats per adventure and how detailed you should be when putting together your own beat chart.
Bibliography: A list of books that were influential in the creation of The Simple Approach in general and this Handbook in particular. It’s not exactly Appendix N, and it contains some things that you might find confusing, but I assure you, they all contributed to the philosophy and attitude if not the actual mechanics and genre tropes.
Build Points: Yeah, we didn’t bother giving you specific totals in earlier versions because, get this, they vary by setting and genre. The whole point is that there’s no one-size-fits all. We figured you’d just create a few sample characters and, you know, use your brain to figure out what works best. But since some of you need the dots larger and practically touching, we went ahead and added a baseline. You're welcome.
Creating Traits: Less of a how-to and more of a rant that you’re never limited to any list in any book, you can and should create your own, borrow from other games, and assert your creativity and imagination when putting together the character that you envision and want to play.
DoubleZero Conversion: We’ve added notes on converting the old version of DoubleZero to The Simple Approach, which is easy because it’s basically a different core mechanic, some semantics, and a lone instance of basic math.
Frequently Asked Questions: There are more of them, hopefully addressing some of your more insightful, sincere, and sometimes inane queries.
Glossary: The glossary has been updated to reflect a few things added via our most recent books.
Level of Expertise: In previous versions, we made the egregious mistake of using "level of experience" and "level of expertise" interchangeably. Why? Because the original manuscript said "level of efficacy," and frankly, we got sick of giving out vocabulary lessons. So, we're clearing it up now, it’s "level of expertise" from here on out.
Negative Traits: Call them disadvantages, flaws, drawbacks, whatever you like. We’ve added a section to clarify how they can be used, and the role of both the player and the gamemaster in using them effectively.
Trait Costs: We’ve taken extra-special care to devote additional word count explaining that, during character creation, traits cost 1 built point per point of rating. Hopefully, this addenda will clear up any confusion.
Pets Gone Wrong
Pets Gone Wrong is here to unleash chaos with innocent eyes, wagging tails, and just the right amount of malevolent terror. Want to inject some primal, twisted fear into your roleplaying setting? This sourcebook is built with The Simple Approach in mind, designed to slip seamlessly into any roleplaying game you’re already running. There’s no need to toss out the rules you know, just add these pets to your world and let the horror unfold.
Creepy Dolls
Creepy Dolls is here to take your nightmares and turn them into something worse, an ever-present, eerie force that haunts your players long after the session ends. If you're ready to inject a bit of unsettling horror into your roleplaying setting, this sourcebook has what you need. It's grounded in The Simple Approach, so it easily drops into whatever roleplaying game you're already running. No need to learn a new system or mess with a bunch of mechanics, just add these Creepy Dolls into the mix and watch the dread take hold.
Terrible Children
Terrible Children are here to throw everything into disarray with eerie stares, unsettling silence, and a whole lot of creeping dread. Looking to add some unnerving horror to your roleplaying setting? This sourcebook is built on The Simple Approach, designed to seamlessly integrate into any roleplaying game you’re already running. No need to overhaul the rules or figure out a new system—just drop these disturbing kids into your world and watch your players squirm.
Clowns
Clowns is here to upend everything with sinister grins, maniacal laughter, and a whole lot of nightmare fuel. Looking to add some twisted chaos to your roleplaying setting? This sourcebook is grounded in The Simple Approach and is built to drop into any roleplaying game you’re already running. You don’t need to rewrite the rules or learn a new system—just insert these clowns into your world and watch the madness unfold.
Running the Game
Running the Game isn’t your typical “how-to” guide, it’s the secret weapon every gamemaster, from rookie to veteran, didn’t know they needed. Based on decades of practical experience, this book is packed with tips and insights for anyone looking to run story-focused, character-driven roleplaying sessions where players’ choices actually matter. If you’re tired of the same old predictable campaigns and want to inject some creativity, depth, and collaboration into your sessions, you’ll find exactly what you need here.
The Kindle Beckons
Ah, the Kindle. That shiny, unfeeling slab of sorcery that eats paperbacks for breakfast. It hums quietly on your nightstand, smug in its omnipotence. It knows. It knows that deep down, you want to bring several epic roleplaying sourcebooks on your next trip but refuse to lug around a backpack the size of a small bison.
Story Adaptation
As a lifelong roleplaying enthusiast, I've always been fascinated by the creativity of the hobby. One of the most thrilling elements of preparing for a game is constructing a vivid, immersive world for players to explore. To achieve this, many gamemasters and game designers, including myself, turn to a wide array of sources for inspiration. These sources include popular novels, television shows, movies, and other media. This essay aims to dig into the art of "idea mining" from these non-roleplaying materials and explore how they can be skillfully adapted to enhance our fantasy roleplaying scenarios.
Journaling the Game
Journaling the Game is your ticket to ditching the same old, tired templates and stepping into a roleplaying experience that’s actually going to meet your needs. Part of The Simple Approach to Roleplaying series, this book digs into every corner of roleplaying, serving up solid advice for players and gamemasters alike. Forget those boring, one-size-fits-none character sheets and cookie-cutter worldbuilding forms. Journaling takes the best of bullet journaling, Cornell Notes, and the spirit of journaling games, turning them into a unique, custom tool for your roleplaying adventures. Whether you’re knee-deep in intrigue, battling epic foes, or forging legendary alliances, Journaling brings something fresh to the table. Any genre, any setting, any game (not our own), journaling can be easily adapted to do whatever you needed it to do. Perfect for fans of reclaiming their agency through creative solutions, it’s the snappy upgrade your favorite hobby needs. Ready to level up your roleplaying game? Journaling is where the fun begins!
Developing Traits
Unlock the power of traits beyond just character creation. Developing Traits expands your toolkit, offering ways to integrate traits into worldbuilding, faction dynamics, and adventure design across any roleplaying game. Immerse yourself in stories where every decision matters, with conflicts defined by the traits you invent. This book doesn’t just add depth; it transforms your storytelling, making every moment in your sessions more vibrant and meaningful. Whether you're crafting intricate plots, facing epic challenges, or forging unforgettable alliances, this book provides the tools to make your roleplaying adventures truly memorable. Perfect for those seeking fresh ideas while staying true to the core of what makes roleplaying great. Ready to dive in?
Outcomes & Story
Outcomes & Story is your go-to resource for crafting engaging and immersive outcomes in any roleplaying session. Whether your characters are achieving spectacular successes or facing dramatic failures, this book provides a wealth of examples to bring every action and ability to life. While designed with The Simple Approach in mind, it seamlessly integrates with any roleplaying system, offering easy-to-use conversion notes. Perfect for gamemasters and players alike, this book ensures your storytelling is dynamic and adaptable to any scenario.
Using Themes
Unlock the power of literary themes in your roleplaying games with Using Themes. This book shows you how to bring depth and meaning to your characters, factions, worldbuilding, and adventures by using the same thematic concepts that make stories in other media so compelling. Whether you’re a fan of creative storytelling, love diving into character-driven narratives, or enjoy improvisation, this book offers a fresh yet familiar approach to enhance your roleplaying experience. Dive into the heart of your stories and discover how themes can elevate your games to a whole new level.
Foragers Guild: Gold Edition
This game is designed to inspire a sense of wonder, drawing you deep into the lives and struggles of your characters. Whether you’re navigating complex intrigues, confronting epic challenges, or forging unforgettable alliances, The Foragers Guild offers an experience that’s both fresh and familiar, splintering away from the hobby’s wargaming roots and the unfortunate baggage of violence, colonialism, and bigotry that sometimes accompanies it.
Lightspress Handbook
The Lightspress Handbook isn’t just another rulebook. This is a reimagining of what roleplaying can be, challenging the norms and redefining how we think about storytelling in games. Forget the flashy mechanics designed to impress; this book strips things down to what truly matters: playing your characters and crafting their stories. Whether you’re exploring the intricate landscapes of traditional fantasy, venturing into the unknown in space opera, uncovering secrets in a gritty crime drama, or getting lost in the cozy charm of cottagecore fantasy, The Lightspress Handbook offers a universal, adaptable approach that fits almost any genre. It’s especially designed for those who are eager to dive into genres left in the shadows, like dark academia and magical realism.