Sin of Gluttony
Sin of Gluttony throws you into a dark fantasy setting where nothing is ever as simple as good versus evil. This is a character-driven, story-focused roleplaying experience where every decision has weight. Your choices don’t just shape your character's journey—they twist the entire narrative in unexpected ways. Get ready for a tale that’s terrifying, messy, and impossible to walk away from without feeling a little disturbed.
What makes Sin of Gluttony stand out? It’s all about imagination, collaboration, and agency. You’re not just a pawn in someone else’s story. You help shape the world, breathe life into the supporting characters, and push the narrative in directions even you didn’t see coming. Think you’re just here to roll dice and swing a sword? Think again. Every encounter is a puzzle. Every decision comes with consequences. And yes, some of those consequences will haunt you.
This sourcebook is perfect for dark fantasy fans who are bored of the same old hack-and-slash grind and want something that digs deeper. It's fresh enough to feel new but familiar enough to make you feel at home in its grim, horrifying world. If you're looking for a roleplaying experience that’s as collaborative as it is terrifying, with just enough room for a heroic edge, Sin of Gluttony is your next obsession. Just be careful not to get too attached—nothing stays clean in this world for long.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Gluttony: This is the driving force of the entire adventure, the insatiable hunger that propels the story forward. It’s not just about food—gluttony comes in many forms, whether it’s the desire for more power, control, or indulgence in excess. This is the core of the narrative, pushing the characters to confront their own appetites and vices. It’s the reason they're tangled in this mess, and it’s the thing that might consume them if they aren’t careful.
Adventures: This is where the real fun begins—adventures that push your characters to their limits, force them to make impossible choices, and leave them scrambling to clean up the disaster they’ve created. Each adventure is packed with tension and unpredictable twists, designed to keep the pressure on from start to finish. Whether you're looking for a one-shot or something that’ll keep your campaign going for a while, this section has everything you need to keep things messy.
Plot Hooks: Need to pull your characters deeper into their own gluttony? This section is full of plot hooks that will drag them further into the story, whether they’re ready for it or not. From tempting side quests to escalating main events, these hooks ensure the chaos never stops, even when the characters think they’re in control.
Worldbuilding: Gluttony isn’t just a personal problem—it infects the world around you. This section helps you build a setting that reacts to the characters’ choices, filled with overindulgent rulers, bloated economies, and twisted landscapes ravaged by excess. It’s not just a backdrop; the world itself becomes a reflection of the characters’ actions and decisions.
Player Characters: How does gluttony affect your characters? What do they crave, and how far are they willing to go to get it? This section dives into character motivations, offering tools to help players connect their characters to the theme of gluttony, whether they’re indulging in it or fighting against it. The story gets personal, and every character will be tested by their own appetites.
Antagonists: The enemies in this adventure aren’t just roadblocks—they’re reflections of gluttony, driven by their own insatiable desires. This section provides fully developed antagonists with complex motivations, each as corrupted by their hunger for more as the characters themselves. They’re dangerous not just because they want to stop the players but because they’re willing to destroy everything to get what they want.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces morally ambiguous characters who are caught up in their own desires, complicating things for the players. Whether they’re overeager merchants, manipulative nobles, or gluttonous rivals, these characters add depth and uncertainty to the story, always serving their own needs.
Guilds: In a world consumed by gluttony, even organizations can’t escape. This section explores the guilds and factions that are driven by their own cravings, whether for wealth, control, or dominance. These groups can be allies, enemies, or both, always working toward their own ends, and they’ll drag the characters into their web of excess along the way.
Creatures: Gluttony warps everything, and the creatures in this section are no exception. From monstrous beasts that consume everything in their path to creatures twisted by their own overindulgence, this section offers new threats that tie directly into the theme. They’re here to complicate the characters' journey and make sure nothing is ever simple or safe.
Magic: The magic in this adventure isn’t here to save the day—it’s here to tempt, corrupt, and destroy. This section offers dark, forbidden spells and rituals that can give characters the power they crave, but always with a cost. Whether it’s a dangerous spell that demands more than the caster can give or a ritual that promises power but delivers ruin, the magic in Sin of Gluttony is not to be trusted.
Magic Items: What’s a story about gluttony without cursed treasures? This section is filled with powerful magic items that offer tantalizing rewards in exchange for terrible consequences. These items give players what they think they want, but they always come with a price. They’re perfect for characters who think they can handle the temptation. Spoiler: they can’t.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Gluttony isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Gluttony throws you into a dark fantasy setting where nothing is ever as simple as good versus evil. This is a character-driven, story-focused roleplaying experience where every decision has weight. Your choices don’t just shape your character's journey—they twist the entire narrative in unexpected ways. Get ready for a tale that’s terrifying, messy, and impossible to walk away from without feeling a little disturbed.
What makes Sin of Gluttony stand out? It’s all about imagination, collaboration, and agency. You’re not just a pawn in someone else’s story. You help shape the world, breathe life into the supporting characters, and push the narrative in directions even you didn’t see coming. Think you’re just here to roll dice and swing a sword? Think again. Every encounter is a puzzle. Every decision comes with consequences. And yes, some of those consequences will haunt you.
This sourcebook is perfect for dark fantasy fans who are bored of the same old hack-and-slash grind and want something that digs deeper. It's fresh enough to feel new but familiar enough to make you feel at home in its grim, horrifying world. If you're looking for a roleplaying experience that’s as collaborative as it is terrifying, with just enough room for a heroic edge, Sin of Gluttony is your next obsession. Just be careful not to get too attached—nothing stays clean in this world for long.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Gluttony: This is the driving force of the entire adventure, the insatiable hunger that propels the story forward. It’s not just about food—gluttony comes in many forms, whether it’s the desire for more power, control, or indulgence in excess. This is the core of the narrative, pushing the characters to confront their own appetites and vices. It’s the reason they're tangled in this mess, and it’s the thing that might consume them if they aren’t careful.
Adventures: This is where the real fun begins—adventures that push your characters to their limits, force them to make impossible choices, and leave them scrambling to clean up the disaster they’ve created. Each adventure is packed with tension and unpredictable twists, designed to keep the pressure on from start to finish. Whether you're looking for a one-shot or something that’ll keep your campaign going for a while, this section has everything you need to keep things messy.
Plot Hooks: Need to pull your characters deeper into their own gluttony? This section is full of plot hooks that will drag them further into the story, whether they’re ready for it or not. From tempting side quests to escalating main events, these hooks ensure the chaos never stops, even when the characters think they’re in control.
Worldbuilding: Gluttony isn’t just a personal problem—it infects the world around you. This section helps you build a setting that reacts to the characters’ choices, filled with overindulgent rulers, bloated economies, and twisted landscapes ravaged by excess. It’s not just a backdrop; the world itself becomes a reflection of the characters’ actions and decisions.
Player Characters: How does gluttony affect your characters? What do they crave, and how far are they willing to go to get it? This section dives into character motivations, offering tools to help players connect their characters to the theme of gluttony, whether they’re indulging in it or fighting against it. The story gets personal, and every character will be tested by their own appetites.
Antagonists: The enemies in this adventure aren’t just roadblocks—they’re reflections of gluttony, driven by their own insatiable desires. This section provides fully developed antagonists with complex motivations, each as corrupted by their hunger for more as the characters themselves. They’re dangerous not just because they want to stop the players but because they’re willing to destroy everything to get what they want.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces morally ambiguous characters who are caught up in their own desires, complicating things for the players. Whether they’re overeager merchants, manipulative nobles, or gluttonous rivals, these characters add depth and uncertainty to the story, always serving their own needs.
Guilds: In a world consumed by gluttony, even organizations can’t escape. This section explores the guilds and factions that are driven by their own cravings, whether for wealth, control, or dominance. These groups can be allies, enemies, or both, always working toward their own ends, and they’ll drag the characters into their web of excess along the way.
Creatures: Gluttony warps everything, and the creatures in this section are no exception. From monstrous beasts that consume everything in their path to creatures twisted by their own overindulgence, this section offers new threats that tie directly into the theme. They’re here to complicate the characters' journey and make sure nothing is ever simple or safe.
Magic: The magic in this adventure isn’t here to save the day—it’s here to tempt, corrupt, and destroy. This section offers dark, forbidden spells and rituals that can give characters the power they crave, but always with a cost. Whether it’s a dangerous spell that demands more than the caster can give or a ritual that promises power but delivers ruin, the magic in Sin of Gluttony is not to be trusted.
Magic Items: What’s a story about gluttony without cursed treasures? This section is filled with powerful magic items that offer tantalizing rewards in exchange for terrible consequences. These items give players what they think they want, but they always come with a price. They’re perfect for characters who think they can handle the temptation. Spoiler: they can’t.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Gluttony isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Gluttony throws you into a dark fantasy setting where nothing is ever as simple as good versus evil. This is a character-driven, story-focused roleplaying experience where every decision has weight. Your choices don’t just shape your character's journey—they twist the entire narrative in unexpected ways. Get ready for a tale that’s terrifying, messy, and impossible to walk away from without feeling a little disturbed.
What makes Sin of Gluttony stand out? It’s all about imagination, collaboration, and agency. You’re not just a pawn in someone else’s story. You help shape the world, breathe life into the supporting characters, and push the narrative in directions even you didn’t see coming. Think you’re just here to roll dice and swing a sword? Think again. Every encounter is a puzzle. Every decision comes with consequences. And yes, some of those consequences will haunt you.
This sourcebook is perfect for dark fantasy fans who are bored of the same old hack-and-slash grind and want something that digs deeper. It's fresh enough to feel new but familiar enough to make you feel at home in its grim, horrifying world. If you're looking for a roleplaying experience that’s as collaborative as it is terrifying, with just enough room for a heroic edge, Sin of Gluttony is your next obsession. Just be careful not to get too attached—nothing stays clean in this world for long.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Gluttony: This is the driving force of the entire adventure, the insatiable hunger that propels the story forward. It’s not just about food—gluttony comes in many forms, whether it’s the desire for more power, control, or indulgence in excess. This is the core of the narrative, pushing the characters to confront their own appetites and vices. It’s the reason they're tangled in this mess, and it’s the thing that might consume them if they aren’t careful.
Adventures: This is where the real fun begins—adventures that push your characters to their limits, force them to make impossible choices, and leave them scrambling to clean up the disaster they’ve created. Each adventure is packed with tension and unpredictable twists, designed to keep the pressure on from start to finish. Whether you're looking for a one-shot or something that’ll keep your campaign going for a while, this section has everything you need to keep things messy.
Plot Hooks: Need to pull your characters deeper into their own gluttony? This section is full of plot hooks that will drag them further into the story, whether they’re ready for it or not. From tempting side quests to escalating main events, these hooks ensure the chaos never stops, even when the characters think they’re in control.
Worldbuilding: Gluttony isn’t just a personal problem—it infects the world around you. This section helps you build a setting that reacts to the characters’ choices, filled with overindulgent rulers, bloated economies, and twisted landscapes ravaged by excess. It’s not just a backdrop; the world itself becomes a reflection of the characters’ actions and decisions.
Player Characters: How does gluttony affect your characters? What do they crave, and how far are they willing to go to get it? This section dives into character motivations, offering tools to help players connect their characters to the theme of gluttony, whether they’re indulging in it or fighting against it. The story gets personal, and every character will be tested by their own appetites.
Antagonists: The enemies in this adventure aren’t just roadblocks—they’re reflections of gluttony, driven by their own insatiable desires. This section provides fully developed antagonists with complex motivations, each as corrupted by their hunger for more as the characters themselves. They’re dangerous not just because they want to stop the players but because they’re willing to destroy everything to get what they want.
Supporting Characters: Not everyone in this story is a villain or a hero. This section introduces morally ambiguous characters who are caught up in their own desires, complicating things for the players. Whether they’re overeager merchants, manipulative nobles, or gluttonous rivals, these characters add depth and uncertainty to the story, always serving their own needs.
Guilds: In a world consumed by gluttony, even organizations can’t escape. This section explores the guilds and factions that are driven by their own cravings, whether for wealth, control, or dominance. These groups can be allies, enemies, or both, always working toward their own ends, and they’ll drag the characters into their web of excess along the way.
Creatures: Gluttony warps everything, and the creatures in this section are no exception. From monstrous beasts that consume everything in their path to creatures twisted by their own overindulgence, this section offers new threats that tie directly into the theme. They’re here to complicate the characters' journey and make sure nothing is ever simple or safe.
Magic: The magic in this adventure isn’t here to save the day—it’s here to tempt, corrupt, and destroy. This section offers dark, forbidden spells and rituals that can give characters the power they crave, but always with a cost. Whether it’s a dangerous spell that demands more than the caster can give or a ritual that promises power but delivers ruin, the magic in Sin of Gluttony is not to be trusted.
Magic Items: What’s a story about gluttony without cursed treasures? This section is filled with powerful magic items that offer tantalizing rewards in exchange for terrible consequences. These items give players what they think they want, but they always come with a price. They’re perfect for characters who think they can handle the temptation. Spoiler: they can’t.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Gluttony isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.