Sin of Lechery
Sin of Lechery is a dark fantasy roleplaying experience where bad choices and darker consequences define the narrative. It's not just about swinging swords and casting spells. You’ll be playing flawed characters trying to survive in a world that's as morally corrupt as it is dangerous. Think you're the hero? Not so fast. In Sin of Lechery, every decision is a ripple that disturbs an already murky pond, dragging you deeper into trouble whether you like it or not.
This isn’t just a roleplaying experience; it's an experiment in testing your boundaries. Your imagination and collaboration with others are at the heart of it all. You’re not just rolling dice and ticking off boxes on a character sheet. Here, you’re carving out your own story in real time, with full agency over how it all goes wrong—because it will, and that’s half the fun.
If you’re into dark fantasy settings and enjoy the tension of moral dilemmas with a side of dread, this one’s for you. It's a character-driven, story-focused experience that's perfect for fans of games where the stakes aren’t just life and death, but your very soul. Sin of Lechery brings the terrifying weight of responsibility back to roleplaying, with every misstep leading you further from redemption.
So, if you want something fresh yet familiar, that gives you the freedom to fail spectacularly, dive into Sin of Lechery and see how far you can fall.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Lechery: At the heart of this adventure is lechery in all its twisted forms. Lust, obsession, and unhealthy desires fuel the entire story, pushing characters into situations where they must confront their deepest temptations. Whether it’s physical longing, a hunger for forbidden power, or something far more dangerous, this element infects everything, shaping the narrative and driving the chaos. It’s why the characters are drawn into this nightmare—and what might tear them apart if they can't resist.
Adventures: This section is where the roleplaying really kicks in, showing you how to create adventures designed to challenge not just your characters' bodies, but their morals. Expect impossible choices, difficult encounters, and more than a little chaos as things spiral out of control. Whether you want a quick, intense session or something that can stretch out into a campaign, this gives you the tools to craft a journey that’ll keep your players on edge.
Plot Hooks: Need a way to get your players tangled up in the sin of lechery? This section is packed with plot hooks to draw them deeper into the madness. These hooks are perfect for starting the adventure, introducing side plots, or throwing in unexpected twists just when things seem calm. Spoiler: nothing stays calm for long when desire’s involved.
Worldbuilding: Here’s where you shape the world around this sin-soaked story. Political intrigue, dangerous wilderness, or secret societies driven by forbidden lust—this section helps you craft a world that reacts to the characters and their choices. The setting isn't just a backdrop; it’s a dynamic, living thing that responds to every temptation, indulgence, and failure.
Player Characters: How does lechery influence the player characters? This section explores how lust and obsession might shape their decisions, offering tools to make the story more personal. Every character will face temptation, and how they handle it (or fail to) will define their role in the adventure.
Antagonists: The enemies in this adventure aren’t just obstacles—they’re manifestations of desire. This section introduces fully developed antagonists whose motivations are rooted in their own lust and greed. They aren’t just there to fight; they’re there to complicate things, making the story far more interesting and dangerous.
Supporting Characters: Not every character you meet is a villain or a hero, but they all have their own motives, selfish and corrupt. Whether they’re seductive allies, treacherous friends, or neutral forces with their own agendas, this section is full of characters who add complexity and uncertainty to your story.
Guilds: Lecherous organizations play a pivotal role in this world. Whether they’re political groups, secret societies, or religious orders corrupted by desire, these guilds are working toward their own ends. They can be allies, enemies, or both—but they’ll always have their own hidden motives.
Creatures: Lust isn’t just a human flaw—it affects creatures, too. This section offers a range of beasts, monsters, and magical entities twisted by lechery. These creatures aren’t just dangerous—they’re unpredictable, adding an extra layer of tension and danger to the story.
Magic: Magic in this adventure doesn’t solve problems—it’s part of the problem. Dark, forbidden, and carrying a steep price, the magic in Sin of Lechery comes with serious consequences. This section offers spells and rituals that add complexity and danger, forcing characters to think twice before they indulge.
Magic Items: What’s a story about lechery without cursed treasures and dangerous artifacts? This section introduces magical items that tempt characters with power and advantage—but always with a price. For players who think they can handle the risk, these items add extra tension and, let’s be honest, probably more trouble than they’re worth.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Lechery isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Lechery is a dark fantasy roleplaying experience where bad choices and darker consequences define the narrative. It's not just about swinging swords and casting spells. You’ll be playing flawed characters trying to survive in a world that's as morally corrupt as it is dangerous. Think you're the hero? Not so fast. In Sin of Lechery, every decision is a ripple that disturbs an already murky pond, dragging you deeper into trouble whether you like it or not.
This isn’t just a roleplaying experience; it's an experiment in testing your boundaries. Your imagination and collaboration with others are at the heart of it all. You’re not just rolling dice and ticking off boxes on a character sheet. Here, you’re carving out your own story in real time, with full agency over how it all goes wrong—because it will, and that’s half the fun.
If you’re into dark fantasy settings and enjoy the tension of moral dilemmas with a side of dread, this one’s for you. It's a character-driven, story-focused experience that's perfect for fans of games where the stakes aren’t just life and death, but your very soul. Sin of Lechery brings the terrifying weight of responsibility back to roleplaying, with every misstep leading you further from redemption.
So, if you want something fresh yet familiar, that gives you the freedom to fail spectacularly, dive into Sin of Lechery and see how far you can fall.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Lechery: At the heart of this adventure is lechery in all its twisted forms. Lust, obsession, and unhealthy desires fuel the entire story, pushing characters into situations where they must confront their deepest temptations. Whether it’s physical longing, a hunger for forbidden power, or something far more dangerous, this element infects everything, shaping the narrative and driving the chaos. It’s why the characters are drawn into this nightmare—and what might tear them apart if they can't resist.
Adventures: This section is where the roleplaying really kicks in, showing you how to create adventures designed to challenge not just your characters' bodies, but their morals. Expect impossible choices, difficult encounters, and more than a little chaos as things spiral out of control. Whether you want a quick, intense session or something that can stretch out into a campaign, this gives you the tools to craft a journey that’ll keep your players on edge.
Plot Hooks: Need a way to get your players tangled up in the sin of lechery? This section is packed with plot hooks to draw them deeper into the madness. These hooks are perfect for starting the adventure, introducing side plots, or throwing in unexpected twists just when things seem calm. Spoiler: nothing stays calm for long when desire’s involved.
Worldbuilding: Here’s where you shape the world around this sin-soaked story. Political intrigue, dangerous wilderness, or secret societies driven by forbidden lust—this section helps you craft a world that reacts to the characters and their choices. The setting isn't just a backdrop; it’s a dynamic, living thing that responds to every temptation, indulgence, and failure.
Player Characters: How does lechery influence the player characters? This section explores how lust and obsession might shape their decisions, offering tools to make the story more personal. Every character will face temptation, and how they handle it (or fail to) will define their role in the adventure.
Antagonists: The enemies in this adventure aren’t just obstacles—they’re manifestations of desire. This section introduces fully developed antagonists whose motivations are rooted in their own lust and greed. They aren’t just there to fight; they’re there to complicate things, making the story far more interesting and dangerous.
Supporting Characters: Not every character you meet is a villain or a hero, but they all have their own motives, selfish and corrupt. Whether they’re seductive allies, treacherous friends, or neutral forces with their own agendas, this section is full of characters who add complexity and uncertainty to your story.
Guilds: Lecherous organizations play a pivotal role in this world. Whether they’re political groups, secret societies, or religious orders corrupted by desire, these guilds are working toward their own ends. They can be allies, enemies, or both—but they’ll always have their own hidden motives.
Creatures: Lust isn’t just a human flaw—it affects creatures, too. This section offers a range of beasts, monsters, and magical entities twisted by lechery. These creatures aren’t just dangerous—they’re unpredictable, adding an extra layer of tension and danger to the story.
Magic: Magic in this adventure doesn’t solve problems—it’s part of the problem. Dark, forbidden, and carrying a steep price, the magic in Sin of Lechery comes with serious consequences. This section offers spells and rituals that add complexity and danger, forcing characters to think twice before they indulge.
Magic Items: What’s a story about lechery without cursed treasures and dangerous artifacts? This section introduces magical items that tempt characters with power and advantage—but always with a price. For players who think they can handle the risk, these items add extra tension and, let’s be honest, probably more trouble than they’re worth.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Lechery isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Lechery is a dark fantasy roleplaying experience where bad choices and darker consequences define the narrative. It's not just about swinging swords and casting spells. You’ll be playing flawed characters trying to survive in a world that's as morally corrupt as it is dangerous. Think you're the hero? Not so fast. In Sin of Lechery, every decision is a ripple that disturbs an already murky pond, dragging you deeper into trouble whether you like it or not.
This isn’t just a roleplaying experience; it's an experiment in testing your boundaries. Your imagination and collaboration with others are at the heart of it all. You’re not just rolling dice and ticking off boxes on a character sheet. Here, you’re carving out your own story in real time, with full agency over how it all goes wrong—because it will, and that’s half the fun.
If you’re into dark fantasy settings and enjoy the tension of moral dilemmas with a side of dread, this one’s for you. It's a character-driven, story-focused experience that's perfect for fans of games where the stakes aren’t just life and death, but your very soul. Sin of Lechery brings the terrifying weight of responsibility back to roleplaying, with every misstep leading you further from redemption.
So, if you want something fresh yet familiar, that gives you the freedom to fail spectacularly, dive into Sin of Lechery and see how far you can fall.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Lechery: At the heart of this adventure is lechery in all its twisted forms. Lust, obsession, and unhealthy desires fuel the entire story, pushing characters into situations where they must confront their deepest temptations. Whether it’s physical longing, a hunger for forbidden power, or something far more dangerous, this element infects everything, shaping the narrative and driving the chaos. It’s why the characters are drawn into this nightmare—and what might tear them apart if they can't resist.
Adventures: This section is where the roleplaying really kicks in, showing you how to create adventures designed to challenge not just your characters' bodies, but their morals. Expect impossible choices, difficult encounters, and more than a little chaos as things spiral out of control. Whether you want a quick, intense session or something that can stretch out into a campaign, this gives you the tools to craft a journey that’ll keep your players on edge.
Plot Hooks: Need a way to get your players tangled up in the sin of lechery? This section is packed with plot hooks to draw them deeper into the madness. These hooks are perfect for starting the adventure, introducing side plots, or throwing in unexpected twists just when things seem calm. Spoiler: nothing stays calm for long when desire’s involved.
Worldbuilding: Here’s where you shape the world around this sin-soaked story. Political intrigue, dangerous wilderness, or secret societies driven by forbidden lust—this section helps you craft a world that reacts to the characters and their choices. The setting isn't just a backdrop; it’s a dynamic, living thing that responds to every temptation, indulgence, and failure.
Player Characters: How does lechery influence the player characters? This section explores how lust and obsession might shape their decisions, offering tools to make the story more personal. Every character will face temptation, and how they handle it (or fail to) will define their role in the adventure.
Antagonists: The enemies in this adventure aren’t just obstacles—they’re manifestations of desire. This section introduces fully developed antagonists whose motivations are rooted in their own lust and greed. They aren’t just there to fight; they’re there to complicate things, making the story far more interesting and dangerous.
Supporting Characters: Not every character you meet is a villain or a hero, but they all have their own motives, selfish and corrupt. Whether they’re seductive allies, treacherous friends, or neutral forces with their own agendas, this section is full of characters who add complexity and uncertainty to your story.
Guilds: Lecherous organizations play a pivotal role in this world. Whether they’re political groups, secret societies, or religious orders corrupted by desire, these guilds are working toward their own ends. They can be allies, enemies, or both—but they’ll always have their own hidden motives.
Creatures: Lust isn’t just a human flaw—it affects creatures, too. This section offers a range of beasts, monsters, and magical entities twisted by lechery. These creatures aren’t just dangerous—they’re unpredictable, adding an extra layer of tension and danger to the story.
Magic: Magic in this adventure doesn’t solve problems—it’s part of the problem. Dark, forbidden, and carrying a steep price, the magic in Sin of Lechery comes with serious consequences. This section offers spells and rituals that add complexity and danger, forcing characters to think twice before they indulge.
Magic Items: What’s a story about lechery without cursed treasures and dangerous artifacts? This section introduces magical items that tempt characters with power and advantage—but always with a price. For players who think they can handle the risk, these items add extra tension and, let’s be honest, probably more trouble than they’re worth.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Lechery isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.