Sin of Wrath
Sin of Wrath plunges you into a dark fantasy setting where heroes face terrifying challenges, fueled by ambition, fear, and fury. It's not just about battles or slaying monsters—it's about the choices that test your character's soul. Every decision matters, every consequence ripples through the narrative. You’re not just surviving the world; you’re shaping it.
This is a roleplaying experience for people who want depth, where imagination and collaboration lead the way. You won’t be railroaded through predictable plots. You get agency—real control over what happens. The choices you make? They have weight, and you’ll feel every bit of it.
Perfect for fans of dark, intense stories, Sin of Wrath blends the best elements of heroic fantasy with the gritty, unsettling horror that leaves you on edge. You’ll love it if you enjoy grim settings that put your character’s morality and motives to the test.
The plot is driven by characters who teeter on the edge of damnation, facing the consequences of wrath and unchecked power. Can your character stay the course, or will they fall prey to their worst instincts? In this game, the monsters aren’t just lurking in caves—they’re lurking in the hearts of the people you thought you could trust. Or worse, in you.
Sin of Wrath is for roleplayers who crave fresh yet familiar settings, where danger isn’t just physical—it’s emotional and psychological. Ready to make your mark? Sin of Wrath hands you the tools.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Wrath: This is the driving force behind everything in Sin of Wrath. Anger, unchecked and festering, is what pushes characters to make the choices that lead to their downfall. Whether it’s the thirst for vengeance, the fury of betrayal, or just blind rage, wrath infects every element of the story. It’s why your characters are here, and it’s the force that might consume them—unless they can outwit it or, better yet, control it. Good luck with that.
Adventures: This is where the real fun begins. You’re creating scenarios designed to put your characters' morality on trial, force them into impossible situations, and leave them scrambling for some way—any way—out. Expect tension, chaos, and plot twists that'll leave players questioning who to trust, including themselves. Whether you're after a quick one-shot or something that will haunt them over a long campaign, this section gives you all the tools.
Plot Hooks: Need ways to drag your characters deeper into the jaws of wrath? This section is packed with hooks to reel them in, whether they’re ready or not. Use them to kick off your adventure, introduce side plots, or throw in more chaos when things start to slow down (spoiler: they won’t). Anger never takes a day off, and neither will your plot.
Worldbuilding: This is where the setting really gets a personality of its own. You’re not just building a backdrop—you’re creating a world that reacts to the fury of the characters. From political betrayals and hostile landscapes to secret organizations bent on revenge, this section gives you everything to make sure the world doesn’t just sit there passively. It’s alive, it’s angry, and it’s watching.
Player Characters: How does wrath shape your characters? What drives them to the brink? This section gives players ideas on how to tie their characters into the core story of wrath, making it personal. It explores how their anger can fuel their decisions, and how those choices could lead to dangerous consequences. No one’s immune to anger, and this story will push those buttons.
Antagonists: The enemies here aren’t just obstacles—they’re embodiments of chaos, shaped and driven by their own fury. This section is stocked with fully fleshed-out antagonists who have goals and motivations just as intense as the characters. They’re not there to just be defeated—they’re there to complicate things, wreak havoc, and make sure the players feel the heat.
Supporting Characters: Not everyone’s a full-blown villain or a righteous hero. This section provides a cast of characters who might help, hinder, or completely disrupt things, depending on their own selfish interests. Opportunistic allies, rival warriors, or mercenaries with hidden agendas—no one here is straightforward, and that just makes everything messier.
Guilds: Wrath doesn’t just burn within individuals—it fuels entire organizations. This section introduces you to guilds driven by rage, revenge, and ambition. These groups have their own agendas, and whether they stand with or against the characters depends on which way the wind blows. Either way, they’re always out for themselves.
Creatures: Anger can corrupt anything, even the beasts that roam the land. This section gives you a lineup of monsters and creatures that have been twisted by wrath. From raging spirits to corrupted guardians, these beings bring physical and emotional danger to the adventure, and they’re perfect for escalating the tension at every turn.
Magic: The magic in this story doesn’t fix things—it breaks them. Dark, forbidden spells and rituals carry enormous power but at a steep cost. This section gives you everything you need to add those destructive magical elements to the game. Whether it’s a curse or a dangerous ritual, the magic in Sin of Wrath always makes things worse.
Magic Items: What’s a story about wrath without cursed weapons and dangerous relics? This section is packed with magical items that offer great power but with strings attached. Characters who think they can control their anger—or these items—are in for a rude awakening. There’s always a price, and they’ll pay it one way or another.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Wrath isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Wrath plunges you into a dark fantasy setting where heroes face terrifying challenges, fueled by ambition, fear, and fury. It's not just about battles or slaying monsters—it's about the choices that test your character's soul. Every decision matters, every consequence ripples through the narrative. You’re not just surviving the world; you’re shaping it.
This is a roleplaying experience for people who want depth, where imagination and collaboration lead the way. You won’t be railroaded through predictable plots. You get agency—real control over what happens. The choices you make? They have weight, and you’ll feel every bit of it.
Perfect for fans of dark, intense stories, Sin of Wrath blends the best elements of heroic fantasy with the gritty, unsettling horror that leaves you on edge. You’ll love it if you enjoy grim settings that put your character’s morality and motives to the test.
The plot is driven by characters who teeter on the edge of damnation, facing the consequences of wrath and unchecked power. Can your character stay the course, or will they fall prey to their worst instincts? In this game, the monsters aren’t just lurking in caves—they’re lurking in the hearts of the people you thought you could trust. Or worse, in you.
Sin of Wrath is for roleplayers who crave fresh yet familiar settings, where danger isn’t just physical—it’s emotional and psychological. Ready to make your mark? Sin of Wrath hands you the tools.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Wrath: This is the driving force behind everything in Sin of Wrath. Anger, unchecked and festering, is what pushes characters to make the choices that lead to their downfall. Whether it’s the thirst for vengeance, the fury of betrayal, or just blind rage, wrath infects every element of the story. It’s why your characters are here, and it’s the force that might consume them—unless they can outwit it or, better yet, control it. Good luck with that.
Adventures: This is where the real fun begins. You’re creating scenarios designed to put your characters' morality on trial, force them into impossible situations, and leave them scrambling for some way—any way—out. Expect tension, chaos, and plot twists that'll leave players questioning who to trust, including themselves. Whether you're after a quick one-shot or something that will haunt them over a long campaign, this section gives you all the tools.
Plot Hooks: Need ways to drag your characters deeper into the jaws of wrath? This section is packed with hooks to reel them in, whether they’re ready or not. Use them to kick off your adventure, introduce side plots, or throw in more chaos when things start to slow down (spoiler: they won’t). Anger never takes a day off, and neither will your plot.
Worldbuilding: This is where the setting really gets a personality of its own. You’re not just building a backdrop—you’re creating a world that reacts to the fury of the characters. From political betrayals and hostile landscapes to secret organizations bent on revenge, this section gives you everything to make sure the world doesn’t just sit there passively. It’s alive, it’s angry, and it’s watching.
Player Characters: How does wrath shape your characters? What drives them to the brink? This section gives players ideas on how to tie their characters into the core story of wrath, making it personal. It explores how their anger can fuel their decisions, and how those choices could lead to dangerous consequences. No one’s immune to anger, and this story will push those buttons.
Antagonists: The enemies here aren’t just obstacles—they’re embodiments of chaos, shaped and driven by their own fury. This section is stocked with fully fleshed-out antagonists who have goals and motivations just as intense as the characters. They’re not there to just be defeated—they’re there to complicate things, wreak havoc, and make sure the players feel the heat.
Supporting Characters: Not everyone’s a full-blown villain or a righteous hero. This section provides a cast of characters who might help, hinder, or completely disrupt things, depending on their own selfish interests. Opportunistic allies, rival warriors, or mercenaries with hidden agendas—no one here is straightforward, and that just makes everything messier.
Guilds: Wrath doesn’t just burn within individuals—it fuels entire organizations. This section introduces you to guilds driven by rage, revenge, and ambition. These groups have their own agendas, and whether they stand with or against the characters depends on which way the wind blows. Either way, they’re always out for themselves.
Creatures: Anger can corrupt anything, even the beasts that roam the land. This section gives you a lineup of monsters and creatures that have been twisted by wrath. From raging spirits to corrupted guardians, these beings bring physical and emotional danger to the adventure, and they’re perfect for escalating the tension at every turn.
Magic: The magic in this story doesn’t fix things—it breaks them. Dark, forbidden spells and rituals carry enormous power but at a steep cost. This section gives you everything you need to add those destructive magical elements to the game. Whether it’s a curse or a dangerous ritual, the magic in Sin of Wrath always makes things worse.
Magic Items: What’s a story about wrath without cursed weapons and dangerous relics? This section is packed with magical items that offer great power but with strings attached. Characters who think they can control their anger—or these items—are in for a rude awakening. There’s always a price, and they’ll pay it one way or another.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Wrath isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.
Sin of Wrath plunges you into a dark fantasy setting where heroes face terrifying challenges, fueled by ambition, fear, and fury. It's not just about battles or slaying monsters—it's about the choices that test your character's soul. Every decision matters, every consequence ripples through the narrative. You’re not just surviving the world; you’re shaping it.
This is a roleplaying experience for people who want depth, where imagination and collaboration lead the way. You won’t be railroaded through predictable plots. You get agency—real control over what happens. The choices you make? They have weight, and you’ll feel every bit of it.
Perfect for fans of dark, intense stories, Sin of Wrath blends the best elements of heroic fantasy with the gritty, unsettling horror that leaves you on edge. You’ll love it if you enjoy grim settings that put your character’s morality and motives to the test.
The plot is driven by characters who teeter on the edge of damnation, facing the consequences of wrath and unchecked power. Can your character stay the course, or will they fall prey to their worst instincts? In this game, the monsters aren’t just lurking in caves—they’re lurking in the hearts of the people you thought you could trust. Or worse, in you.
Sin of Wrath is for roleplayers who crave fresh yet familiar settings, where danger isn’t just physical—it’s emotional and psychological. Ready to make your mark? Sin of Wrath hands you the tools.
A Universal Sourcebook
You don’t need it to play any of our games using The Simple Approach, but it’s here to spice things up if you want. It’s also written to be functionally system-agnostic, so feel free to throw its elements into any other roleplaying system your choice.
If you’re looking to use it with a different roleplaying system, don’t worry. There are notes at the end to help with conversion, and if you’re need more advice in translating material between systems, grab the Lightspress Handbook, available wherever you found this book.
Legacy Editions
Legacy Editions are a chance to revisit some of our classic titles with a fresh coat of paint. They’ve been updated with our current trade dress and given a once-over by the editorial team to clean up any lingering rough edges. Sure, they might not have all the bells and whistles of our latest releases, but that’s kind of the point. These books are a solid addition to your collection without costing you an arm and a leg. You’re getting great value at a budget price, and they still deliver on quality, even if they don’t have that new-release shine.
Terminology
This book comes from a time when a certain massive corporation thought it could rewrite the rules and claim ownership over everything, including words that existed long before it did. Even though we weren’t doing anything wrong, we decided to tweak a few common terms—mostly to protect ourselves, but also a little bit to declare that we can all keep playing without them if it came down to it. Not that they noticed, because in the grand scheme of things, we’re just a bug on their windshield.
Anyway, if you can’t figure out that a berserker is basically a barbarian, a knight is more or less a paladin, and the damned are warlocks, you’ve got bigger problems than a glossary or a few vocabulary swaps will fix.
Navigating This Book
The Sin of Wrath: This is the driving force behind everything in Sin of Wrath. Anger, unchecked and festering, is what pushes characters to make the choices that lead to their downfall. Whether it’s the thirst for vengeance, the fury of betrayal, or just blind rage, wrath infects every element of the story. It’s why your characters are here, and it’s the force that might consume them—unless they can outwit it or, better yet, control it. Good luck with that.
Adventures: This is where the real fun begins. You’re creating scenarios designed to put your characters' morality on trial, force them into impossible situations, and leave them scrambling for some way—any way—out. Expect tension, chaos, and plot twists that'll leave players questioning who to trust, including themselves. Whether you're after a quick one-shot or something that will haunt them over a long campaign, this section gives you all the tools.
Plot Hooks: Need ways to drag your characters deeper into the jaws of wrath? This section is packed with hooks to reel them in, whether they’re ready or not. Use them to kick off your adventure, introduce side plots, or throw in more chaos when things start to slow down (spoiler: they won’t). Anger never takes a day off, and neither will your plot.
Worldbuilding: This is where the setting really gets a personality of its own. You’re not just building a backdrop—you’re creating a world that reacts to the fury of the characters. From political betrayals and hostile landscapes to secret organizations bent on revenge, this section gives you everything to make sure the world doesn’t just sit there passively. It’s alive, it’s angry, and it’s watching.
Player Characters: How does wrath shape your characters? What drives them to the brink? This section gives players ideas on how to tie their characters into the core story of wrath, making it personal. It explores how their anger can fuel their decisions, and how those choices could lead to dangerous consequences. No one’s immune to anger, and this story will push those buttons.
Antagonists: The enemies here aren’t just obstacles—they’re embodiments of chaos, shaped and driven by their own fury. This section is stocked with fully fleshed-out antagonists who have goals and motivations just as intense as the characters. They’re not there to just be defeated—they’re there to complicate things, wreak havoc, and make sure the players feel the heat.
Supporting Characters: Not everyone’s a full-blown villain or a righteous hero. This section provides a cast of characters who might help, hinder, or completely disrupt things, depending on their own selfish interests. Opportunistic allies, rival warriors, or mercenaries with hidden agendas—no one here is straightforward, and that just makes everything messier.
Guilds: Wrath doesn’t just burn within individuals—it fuels entire organizations. This section introduces you to guilds driven by rage, revenge, and ambition. These groups have their own agendas, and whether they stand with or against the characters depends on which way the wind blows. Either way, they’re always out for themselves.
Creatures: Anger can corrupt anything, even the beasts that roam the land. This section gives you a lineup of monsters and creatures that have been twisted by wrath. From raging spirits to corrupted guardians, these beings bring physical and emotional danger to the adventure, and they’re perfect for escalating the tension at every turn.
Magic: The magic in this story doesn’t fix things—it breaks them. Dark, forbidden spells and rituals carry enormous power but at a steep cost. This section gives you everything you need to add those destructive magical elements to the game. Whether it’s a curse or a dangerous ritual, the magic in Sin of Wrath always makes things worse.
Magic Items: What’s a story about wrath without cursed weapons and dangerous relics? This section is packed with magical items that offer great power but with strings attached. Characters who think they can control their anger—or these items—are in for a rude awakening. There’s always a price, and they’ll pay it one way or another.
The Simple Approach
To understand this book, you need to know the context in which it was written and the philosophy that runs through it. At its core, The Simple Approach emphasizes the elements that truly matter in roleplaying: narrative depth, character complexity, and player agency. While plenty of systems are still obsessed with combat, loot, and grinding, we know roleplaying can be so much more. This system is all about immersive storytelling, meaningful choices, and characters you actually care about. Whether you're uncovering hidden secrets, solving a gripping mystery, or exploring the complexities of romance, The Simple Approach offers a fresh take on traditional genres like fantasy, science fiction, and horror, along with modern and underserved ones like crime & mystery, cottagecore fantasy, dark academia, magical realism, romance, and espionage.
Narrative-Based Mechanics
At the heart of The Simple Approach are narrative-based mechanics that are easy to learn and designed to grow with you as you play. They let you tweak what’s here and add things we haven’t thought of yet. The journaling system replaces those one-size-fits-none character sheets, giving gamemasters a flexible tool for organizing worldbuilding, adventure design, and session notes and players ample room to allow their character to grow. Every character, setting, and adventure becomes a unique creation shaped by your choices.
Seamless Integration and Flexibility
Sin of Wrath isn’t a standalone roleplaying experience. You can blend it seamlessly with other Lightspress publications to create one-of-a-kind stories and settings or bring elements from other systems into your Lightspress game. If you want to use our material with your favorite system or setting, go for it. The conversion notes in the Lightspress Handbook give you the flexibility to play how you want.
Our Philosophy
We believe the true essence of roleplaying happens around the table, where creativity and collaboration come alive. It’s not about a book, a brand, or a company. It’s about the people playing together, creating something special. Our focus on cooperation, interaction, and investigation ensures that every session is more than just a game; it’s a journey filled with compelling adventures and meaningful connections. We stand by our belief that the heart of roleplaying is found in shared experiences and stories crafted by the players. This philosophy drives everything in The Simple Approach and underpins our commitment to delivering content that champions the true spirit of roleplaying, free from superficial constraints.
Commitment to Creative Freedom
This philosophy also guides our belief that creators should own their work and not be beholden to licensing terms that only benefit fickle corporations. We draw inspiration from historical, mythological, and literary sources, tapping into our shared heritage to fuel creative exploration. We maintain full copyright ownership, ensuring that our work stays independent and true to our vision. Using style guides to keep a cohesive voice and narrative structure, we deliver exceptional content free from external influences, preserving the integrity and creative standards of our work.
Accessible and Affordable Roleplaying
We’re committed to keeping our games affordable so that more people can enjoy them. Our focus isn’t on producing overstuffed, expensive books filled with art to collect dust on a shelf. We’re here to create material meant to be played, not displayed. You won’t find us chasing awards or turning our games into glorified coffee-table books. Our goal is to facilitate roleplaying, pure and simple, keeping the price points low so you can focus on the game, not your wallet.
Stay Connected and Join Us
If you’re tired of the same old grind and ready to try something that actually respects your input, then The Simple Approach is calling your name. We’re not just offering a game. We’re inviting you to join a movement, a way of playing that values your time, creativity, and agency.